载入中...
搜索中...
未找到
eve::animation::SpineAnim 成员列表

成员的完整列表,这些成员属于 eve::animation::SpineAnim,包括所有继承而来的类成员

Animationeve::animation::SpineAnimfriend
apply()eve::animation::SpineAnim
collectDrawItems(std::vector< graphics::DrawItem2D > &out)eve::animation::SpineAnim
draw(graphics::Graphics *gfx)eve::animation::SpineAnim
getAnimation() consteve::animation::SpineAniminline
getAnimationDuration() consteve::animation::SpineAnim
getAtlas() consteve::animation::SpineAniminline
getDrawSlotCount() consteve::animation::SpineAnim
getDrawSlotHeight(int index) consteve::animation::SpineAnim
getDrawSlotPage(int index) consteve::animation::SpineAnim
getDrawSlotRegion(int index) consteve::animation::SpineAnim
getDrawSlotRotation(int index) consteve::animation::SpineAnim
getDrawSlotWidth(int index) consteve::animation::SpineAnim
getDrawSlotX(int index) consteve::animation::SpineAnim
getDrawSlotY(int index) consteve::animation::SpineAnim
getFlipY() consteve::animation::SpineAniminline
getLayer() consteve::animation::SpineAniminline
getLoop() consteve::animation::SpineAniminline
getPageTexture(int pageIndex) consteve::animation::SpineAnim
getScaleX() consteve::animation::SpineAniminline
getScaleY() consteve::animation::SpineAniminline
getSkeleton() consteve::animation::SpineAniminline
getSpeed() consteve::animation::SpineAniminline
getTime() consteve::animation::SpineAniminline
getX() consteve::animation::SpineAniminline
getY() consteve::animation::SpineAniminline
isFinished() consteve::animation::SpineAniminline
isPaused() consteve::animation::SpineAniminline
isPlaying() consteve::animation::SpineAniminline
operator=(const SpineAnim &)=deleteeve::animation::SpineAnim
pause()eve::animation::SpineAnim
play(const std::string &animationName)eve::animation::SpineAnim
resume()eve::animation::SpineAnim
setAtlas(SpineAtlas *atlas)eve::animation::SpineAnim
setColor(float r, float g, float b, float a=1.f)eve::animation::SpineAnim
setFlipY(bool flip)eve::animation::SpineAniminline
setLayer(int layer)eve::animation::SpineAniminline
setLoop(bool loop)eve::animation::SpineAniminline
setPageTexture(int pageIndex, graphics::Texture *texture)eve::animation::SpineAnim
setPageTextureByName(const std::string &pageName, graphics::Texture *texture)eve::animation::SpineAnim
setPosition(float x, float y)eve::animation::SpineAnim
setScale(float sx, float sy)eve::animation::SpineAnim
setSpeed(float speed)eve::animation::SpineAnim
setTime(float seconds)eve::animation::SpineAnim
SpineAnim(SpineSkeleton *skeleton)eve::animation::SpineAnimexplicit
SpineAnim(const SpineAnim &)=deleteeve::animation::SpineAnim
stop()eve::animation::SpineAnim
update(float dt)eve::animation::SpineAnim
~SpineAnim()eve::animation::SpineAnim