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eve
animation
SpineAnim
eve::animation::SpineAnim 成员列表
成员的完整列表,这些成员属于
eve::animation::SpineAnim
,包括所有继承而来的类成员
Animation
eve::animation::SpineAnim
friend
apply
()
eve::animation::SpineAnim
collectDrawItems
(std::vector< graphics::DrawItem2D > &out)
eve::animation::SpineAnim
draw
(graphics::Graphics *gfx)
eve::animation::SpineAnim
getAnimation
() const
eve::animation::SpineAnim
inline
getAnimationDuration
() const
eve::animation::SpineAnim
getAtlas
() const
eve::animation::SpineAnim
inline
getDrawSlotCount
() const
eve::animation::SpineAnim
getDrawSlotHeight
(int index) const
eve::animation::SpineAnim
getDrawSlotPage
(int index) const
eve::animation::SpineAnim
getDrawSlotRegion
(int index) const
eve::animation::SpineAnim
getDrawSlotRotation
(int index) const
eve::animation::SpineAnim
getDrawSlotWidth
(int index) const
eve::animation::SpineAnim
getDrawSlotX
(int index) const
eve::animation::SpineAnim
getDrawSlotY
(int index) const
eve::animation::SpineAnim
getFlipY
() const
eve::animation::SpineAnim
inline
getLayer
() const
eve::animation::SpineAnim
inline
getLoop
() const
eve::animation::SpineAnim
inline
getPageTexture
(int pageIndex) const
eve::animation::SpineAnim
getScaleX
() const
eve::animation::SpineAnim
inline
getScaleY
() const
eve::animation::SpineAnim
inline
getSkeleton
() const
eve::animation::SpineAnim
inline
getSpeed
() const
eve::animation::SpineAnim
inline
getTime
() const
eve::animation::SpineAnim
inline
getX
() const
eve::animation::SpineAnim
inline
getY
() const
eve::animation::SpineAnim
inline
isFinished
() const
eve::animation::SpineAnim
inline
isPaused
() const
eve::animation::SpineAnim
inline
isPlaying
() const
eve::animation::SpineAnim
inline
operator=
(const SpineAnim &)=delete
eve::animation::SpineAnim
pause
()
eve::animation::SpineAnim
play
(const std::string &animationName)
eve::animation::SpineAnim
resume
()
eve::animation::SpineAnim
setAtlas
(SpineAtlas *atlas)
eve::animation::SpineAnim
setColor
(float r, float g, float b, float a=1.f)
eve::animation::SpineAnim
setFlipY
(bool flip)
eve::animation::SpineAnim
inline
setLayer
(int layer)
eve::animation::SpineAnim
inline
setLoop
(bool loop)
eve::animation::SpineAnim
inline
setPageTexture
(int pageIndex, graphics::Texture *texture)
eve::animation::SpineAnim
setPageTextureByName
(const std::string &pageName, graphics::Texture *texture)
eve::animation::SpineAnim
setPosition
(float x, float y)
eve::animation::SpineAnim
setScale
(float sx, float sy)
eve::animation::SpineAnim
setSpeed
(float speed)
eve::animation::SpineAnim
setTime
(float seconds)
eve::animation::SpineAnim
SpineAnim
(SpineSkeleton *skeleton)
eve::animation::SpineAnim
explicit
SpineAnim
(const SpineAnim &)=delete
eve::animation::SpineAnim
stop
()
eve::animation::SpineAnim
update
(float dt)
eve::animation::SpineAnim
~SpineAnim
()
eve::animation::SpineAnim