| getBoneCount() const | eve::animation::SpineSkeleton | |
| getBoneLocalRotation(int index) const | eve::animation::SpineSkeleton | |
| getBoneLocalScaleX(int index) const | eve::animation::SpineSkeleton | |
| getBoneLocalScaleY(int index) const | eve::animation::SpineSkeleton | |
| getBoneLocalX(int index) const | eve::animation::SpineSkeleton | |
| getBoneLocalY(int index) const | eve::animation::SpineSkeleton | |
| getBoneWorldMatrix(int index, float &a, float &b, float &c, float &d) const | eve::animation::SpineSkeleton | |
| getBoneWorldRotation(int index) const | eve::animation::SpineSkeleton | |
| getBoneWorldScaleX(int index) const | eve::animation::SpineSkeleton | |
| getBoneWorldScaleY(int index) const | eve::animation::SpineSkeleton | |
| getBoneWorldX(int index) const | eve::animation::SpineSkeleton | |
| getBoneWorldY(int index) const | eve::animation::SpineSkeleton | |
| getData() const | eve::animation::SpineSkeleton | inline |
| getSkin() const | eve::animation::SpineSkeleton | inline |
| getSlotAttachmentName(int slotIndex) const | eve::animation::SpineSkeleton | |
| getSlotCount() const | eve::animation::SpineSkeleton | |
| getSlotRegion(int slotIndex) const | eve::animation::SpineSkeleton | |
| operator=(const SpineSkeleton &)=delete | eve::animation::SpineSkeleton | |
| setBoneLocalRotation(int index, float degrees) | eve::animation::SpineSkeleton | |
| setBoneLocalScaleX(int index, float sx) | eve::animation::SpineSkeleton | |
| setBoneLocalScaleY(int index, float sy) | eve::animation::SpineSkeleton | |
| setBoneLocalX(int index, float x) | eve::animation::SpineSkeleton | |
| setBoneLocalY(int index, float y) | eve::animation::SpineSkeleton | |
| setSkin(const std::string &name) | eve::animation::SpineSkeleton | |
| setSlotAttachmentName(int slotIndex, const std::string &name) | eve::animation::SpineSkeleton | |
| setToSetupPose() | eve::animation::SpineSkeleton | |
| SpineAnim | eve::animation::SpineSkeleton | friend |
| SpineSkeleton(SpineSkeletonData *data) | eve::animation::SpineSkeleton | explicit |
| SpineSkeleton(const SpineSkeleton &)=delete | eve::animation::SpineSkeleton | |
| updateWorldTransform() | eve::animation::SpineSkeleton | |
| ~SpineSkeleton()=default | eve::animation::SpineSkeleton | |