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eve
animation
SpineSkeletonData
eve::animation::SpineSkeletonData 成员列表
成员的完整列表,这些成员属于
eve::animation::SpineSkeletonData
,包括所有继承而来的类成员
animation
(int i) const
eve::animation::SpineSkeletonData
inline
bone
(int i) const
eve::animation::SpineSkeletonData
inline
clear
()
eve::animation::SpineSkeletonData
findAnimation
(const std::string &name) const
eve::animation::SpineSkeletonData
findAttachment
(int skinIndex, int slotIndex, const std::string &name) const
eve::animation::SpineSkeletonData
findBone
(const std::string &name) const
eve::animation::SpineSkeletonData
findSkin
(const std::string &name) const
eve::animation::SpineSkeletonData
findSlot
(const std::string &name) const
eve::animation::SpineSkeletonData
getAnimationCount
() const
eve::animation::SpineSkeletonData
inline
getAnimationDuration
(int index) const
eve::animation::SpineSkeletonData
getAnimationName
(int index) const
eve::animation::SpineSkeletonData
getBoneCount
() const
eve::animation::SpineSkeletonData
inline
getBoneName
(int index) const
eve::animation::SpineSkeletonData
getBoneParent
(int index) const
eve::animation::SpineSkeletonData
getBoneRotation
(int index) const
eve::animation::SpineSkeletonData
getBoneScaleX
(int index) const
eve::animation::SpineSkeletonData
getBoneScaleY
(int index) const
eve::animation::SpineSkeletonData
getBoneX
(int index) const
eve::animation::SpineSkeletonData
getBoneY
(int index) const
eve::animation::SpineSkeletonData
getDefaultSkin
() const
eve::animation::SpineSkeletonData
inline
getSkinCount
() const
eve::animation::SpineSkeletonData
inline
getSkinName
(int index) const
eve::animation::SpineSkeletonData
getSlotAttachment
(int index) const
eve::animation::SpineSkeletonData
getSlotBone
(int index) const
eve::animation::SpineSkeletonData
getSlotCount
() const
eve::animation::SpineSkeletonData
inline
getSlotName
(int index) const
eve::animation::SpineSkeletonData
getSpineVersion
() const
eve::animation::SpineSkeletonData
inline
loadFromFile
(const std::string &path, std::string *error=nullptr)
eve::animation::SpineSkeletonData
loadFromJson
(const std::string &json, std::string *error=nullptr)
eve::animation::SpineSkeletonData
operator=
(const SpineSkeletonData &)=delete
eve::animation::SpineSkeletonData
skin
(int i) const
eve::animation::SpineSkeletonData
inline
SkinAttachments
typedef
eve::animation::SpineSkeletonData
slot
(int i) const
eve::animation::SpineSkeletonData
inline
SpineSkeletonData
()=default
eve::animation::SpineSkeletonData
SpineSkeletonData
(const SpineSkeletonData &)=delete
eve::animation::SpineSkeletonData
~SpineSkeletonData
()=default
eve::animation::SpineSkeletonData