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eve::animation::SpriteAnim 成员列表

成员的完整列表,这些成员属于 eve::animation::SpriteAnim,包括所有继承而来的类成员

addSpeedCurveKey(float seconds, float multiplier)eve::animation::SpriteAnim
advance(const eve::SimulationStep &step)eve::animation::SpriteAnim
Animationeve::animation::SpriteAnimfriend
applyToQuad(graphics::Quad *quad) consteve::animation::SpriteAnim
bindQuad(graphics::Quad *quad)eve::animation::SpriteAnim
bindSprite(graphics::Renderable2D *sprite)eve::animation::SpriteAnim
clearSpeedCurve()eve::animation::SpriteAnim
consumeCompleted()eve::animation::SpriteAnim
consumeEvent()eve::animation::SpriteAnim
consumeLooped()eve::animation::SpriteAnim
currentTick() const noexcepteve::animation::SpriteAniminline
getBoundQuad() consteve::animation::SpriteAniminline
getClip() consteve::animation::SpriteAniminline
getClipFrame() consteve::animation::SpriteAniminline
getLoop() consteve::animation::SpriteAnim
getLoopCount() consteve::animation::SpriteAniminline
getSheet() consteve::animation::SpriteAniminline
getSheetFrame() consteve::animation::SpriteAnim
getSpeed() consteve::animation::SpriteAniminline
getSpeedCurveValue() consteve::animation::SpriteAnim
getTime() consteve::animation::SpriteAniminline
hasCurrentTick() const noexcepteve::animation::SpriteAniminline
isFinished() consteve::animation::SpriteAniminline
isPaused() consteve::animation::SpriteAniminline
isPlaying() consteve::animation::SpriteAniminline
operator=(const SpriteAnim &)=deleteeve::animation::SpriteAnim
pause()eve::animation::SpriteAnim
play(SpriteClip *clip)eve::animation::SpriteAnim
playOnce(SpriteClip *clip)eve::animation::SpriteAnim
playReverse(SpriteClip *clip)eve::animation::SpriteAnim
queue(SpriteClip *clip)eve::animation::SpriteAnim
resetSpeedCurve()eve::animation::SpriteAnim
resume()eve::animation::SpriteAnim
setFrame(int clipFrame)eve::animation::SpriteAnim
setLoop(bool loop)eve::animation::SpriteAnim
setSheet(SpriteSheet *sheet)eve::animation::SpriteAnim
setSpeed(float speed)eve::animation::SpriteAnim
setSpeedCurveInterpolation(const std::string &mode)eve::animation::SpriteAnim
setSpeedCurveLoop(bool loop)eve::animation::SpriteAniminline
setTime(float seconds)eve::animation::SpriteAnim
SpriteAnim()eve::animation::SpriteAnim
SpriteAnim(const SpriteAnim &)=deleteeve::animation::SpriteAnim
step(int frames)eve::animation::SpriteAnim
stop()eve::animation::SpriteAnim
unbindQuad()eve::animation::SpriteAnim
update(float dt)eve::animation::SpriteAnim
~SpriteAnim()eve::animation::SpriteAnim