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eve
animation
SpriteAnim
eve::animation::SpriteAnim 成员列表
成员的完整列表,这些成员属于
eve::animation::SpriteAnim
,包括所有继承而来的类成员
addSpeedCurveKey
(float seconds, float multiplier)
eve::animation::SpriteAnim
advance
(const eve::SimulationStep &step)
eve::animation::SpriteAnim
Animation
eve::animation::SpriteAnim
friend
applyToQuad
(graphics::Quad *quad) const
eve::animation::SpriteAnim
bindQuad
(graphics::Quad *quad)
eve::animation::SpriteAnim
bindSprite
(graphics::Renderable2D *sprite)
eve::animation::SpriteAnim
clearSpeedCurve
()
eve::animation::SpriteAnim
consumeCompleted
()
eve::animation::SpriteAnim
consumeEvent
()
eve::animation::SpriteAnim
consumeLooped
()
eve::animation::SpriteAnim
currentTick
() const noexcept
eve::animation::SpriteAnim
inline
getBoundQuad
() const
eve::animation::SpriteAnim
inline
getClip
() const
eve::animation::SpriteAnim
inline
getClipFrame
() const
eve::animation::SpriteAnim
inline
getLoop
() const
eve::animation::SpriteAnim
getLoopCount
() const
eve::animation::SpriteAnim
inline
getSheet
() const
eve::animation::SpriteAnim
inline
getSheetFrame
() const
eve::animation::SpriteAnim
getSpeed
() const
eve::animation::SpriteAnim
inline
getSpeedCurveValue
() const
eve::animation::SpriteAnim
getTime
() const
eve::animation::SpriteAnim
inline
hasCurrentTick
() const noexcept
eve::animation::SpriteAnim
inline
isFinished
() const
eve::animation::SpriteAnim
inline
isPaused
() const
eve::animation::SpriteAnim
inline
isPlaying
() const
eve::animation::SpriteAnim
inline
operator=
(const SpriteAnim &)=delete
eve::animation::SpriteAnim
pause
()
eve::animation::SpriteAnim
play
(SpriteClip *clip)
eve::animation::SpriteAnim
playOnce
(SpriteClip *clip)
eve::animation::SpriteAnim
playReverse
(SpriteClip *clip)
eve::animation::SpriteAnim
queue
(SpriteClip *clip)
eve::animation::SpriteAnim
resetSpeedCurve
()
eve::animation::SpriteAnim
resume
()
eve::animation::SpriteAnim
setFrame
(int clipFrame)
eve::animation::SpriteAnim
setLoop
(bool loop)
eve::animation::SpriteAnim
setSheet
(SpriteSheet *sheet)
eve::animation::SpriteAnim
setSpeed
(float speed)
eve::animation::SpriteAnim
setSpeedCurveInterpolation
(const std::string &mode)
eve::animation::SpriteAnim
setSpeedCurveLoop
(bool loop)
eve::animation::SpriteAnim
inline
setTime
(float seconds)
eve::animation::SpriteAnim
SpriteAnim
()
eve::animation::SpriteAnim
SpriteAnim
(const SpriteAnim &)=delete
eve::animation::SpriteAnim
step
(int frames)
eve::animation::SpriteAnim
stop
()
eve::animation::SpriteAnim
unbindQuad
()
eve::animation::SpriteAnim
update
(float dt)
eve::animation::SpriteAnim
~SpriteAnim
()
eve::animation::SpriteAnim