| addFrame(const std::string &name, int x, int y, int w, int h) | eve::animation::SpriteSheet | |
| addFrameTrimmed(const std::string &name, int x, int y, int w, int h, int sourceW, int sourceH, int offsetX, int offsetY) | eve::animation::SpriteSheet | |
| applyToQuad(graphics::Quad *quad, int frameIndex) const | eve::animation::SpriteSheet | |
| clear() | eve::animation::SpriteSheet | |
| clone() const | eve::animation::SpriteSheet | |
| findFrame(const std::string &name) const | eve::animation::SpriteSheet | |
| getFrameCount() const | eve::animation::SpriteSheet | inline |
| getFrameHeight(int index) const | eve::animation::SpriteSheet | |
| getFrameName(int index) const | eve::animation::SpriteSheet | |
| getFrameOffsetX(int index) const | eve::animation::SpriteSheet | |
| getFrameOffsetY(int index) const | eve::animation::SpriteSheet | |
| getFrameSourceHeight(int index) const | eve::animation::SpriteSheet | |
| getFrameSourceWidth(int index) const | eve::animation::SpriteSheet | |
| getFrameWidth(int index) const | eve::animation::SpriteSheet | |
| getFrameX(int index) const | eve::animation::SpriteSheet | |
| getFrameY(int index) const | eve::animation::SpriteSheet | |
| getTexture() const | eve::animation::SpriteSheet | inline |
| operator=(const SpriteSheet &)=delete | eve::animation::SpriteSheet | |
| setGrid(int columns, int rows, int frameW, int frameH, int margin=0, int spacing=0, int originX=0, int originY=0) | eve::animation::SpriteSheet | |
| setTexture(graphics::Texture *texture) | eve::animation::SpriteSheet | inline |
| SpriteSheet()=default | eve::animation::SpriteSheet | |
| SpriteSheet(const SpriteSheet &)=delete | eve::animation::SpriteSheet | |
| ~SpriteSheet()=default | eve::animation::SpriteSheet | |