| destroy() | eve::building::Ghost | |
| getBuildingId() const | eve::building::Ghost | inline |
| getCellX() const | eve::building::Ghost | inline |
| getCellY() const | eve::building::Ghost | inline |
| getEdgeAxis() const | eve::building::Ghost | |
| getElevation() const | eve::building::Ghost | inline |
| getPlacementKind() const | eve::building::Ghost | inline |
| getReason() const | eve::building::Ghost | inline |
| getRotationDeg() const | eve::building::Ghost | inline |
| getSurfaceHeightDelta() const | eve::building::Ghost | inline |
| getSurfaceId() const | eve::building::Ghost | inline |
| getSurfaceMaxSlopeDegrees() const | eve::building::Ghost | inline |
| getSurfaceNormalX() const | eve::building::Ghost | inline |
| getSurfaceNormalY() const | eve::building::Ghost | inline |
| getSurfaceNormalZ() const | eve::building::Ghost | inline |
| getSurfaceRevision() const | eve::building::Ghost | inline |
| getSurfaceSampleCount() const | eve::building::Ghost | inline |
| getSurfaceTangentX() const | eve::building::Ghost | inline |
| getSurfaceTangentY() const | eve::building::Ghost | inline |
| getSurfaceTangentZ() const | eve::building::Ghost | inline |
| getWorldX() const | eve::building::Ghost | inline |
| getWorldY() const | eve::building::Ghost | inline |
| Ghost()=default | eve::building::Ghost | |
| isValid() const | eve::building::Ghost | inline |
| PlacementSystem | eve::building::Ghost | friend |
| rotateBy(float deltaDeg) | eve::building::Ghost | |
| setBuildingId(const std::string &id) | eve::building::Ghost | |
| setCell(int cellX, int cellY) | eve::building::Ghost | |
| setCorner(PlacementWorld *world, int vertexX, int vertexY) | eve::building::Ghost | |
| setEdge(PlacementWorld *world, int cellX, int cellY, const std::string &direction) | eve::building::Ghost | |
| setElevation(float elevation) | eve::building::Ghost | |
| setFree(PlacementWorld *world, float worldX, float worldY, float elevation=0.f) | eve::building::Ghost | |
| setFromSurface(PlacementWorld *world, const std::string &surface, float x, float y) | eve::building::Ghost | |
| setFromWorld(PlacementWorld *world, float worldX, float worldY) | eve::building::Ghost | |
| setFromWorld3D(PlacementWorld *world, float worldX, float worldY, float worldZ) | eve::building::Ghost | |
| setRotationDeg(float deg) | eve::building::Ghost | |
| setWorld(float worldX, float worldY) | eve::building::Ghost | |
| validate(PlacementWorld *world) | eve::building::Ghost | |
| ~Ghost()=default | eve::building::Ghost | |