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eve::building::PlacementSession 成员列表

成员的完整列表,这些成员属于 eve::building::PlacementSession,包括所有继承而来的类成员

appendEdgeCurveControlPoint(float x, float y)eve::building::PlacementSession
appendEdgePathVertex(int vertexX, int vertexY)eve::building::PlacementSession
appendPatternPoint(float x, float y)eve::building::PlacementSession
beginEdgeCurve(float x, float y)eve::building::PlacementSession
beginEdgePath(int vertexX, int vertexY)eve::building::PlacementSession
beginPattern(const std::string &kind)eve::building::PlacementSession
destroy()eve::building::PlacementSession
edgeCurveControlPoints() consteve::building::PlacementSessioninline
execute()eve::building::PlacementSession
executeBrush(int centerCellX, int centerCellY, int radius)eve::building::PlacementSession
executeEdgeCurve(int subdivisions)eve::building::PlacementSession
executeEdgeCurveOnSurface(int subdivisions, const std::string &surfaceName)eve::building::PlacementSession
executeEdgeLine(int startVertexX, int startVertexY, int endVertexX, int endVertexY)eve::building::PlacementSession
executeEdgePath()eve::building::PlacementSession
executeMove(int instanceId)eve::building::PlacementSession
executePattern()eve::building::PlacementSession
executeRectangle(int minCellX, int minCellY, int maxCellX, int maxCellY)eve::building::PlacementSession
executeReplace(int instanceId)eve::building::PlacementSession
getAreaPreviewAccepted(int index) consteve::building::PlacementSession
getAreaPreviewCellX(int index) consteve::building::PlacementSession
getAreaPreviewCellY(int index) consteve::building::PlacementSession
getAreaPreviewCount() consteve::building::PlacementSessioninline
getAreaPreviewReason(int index) consteve::building::PlacementSession
getBuildingId() consteve::building::PlacementSession
getEdgeCurveControlPointCount() consteve::building::PlacementSessioninline
getEdgePathVertexCount() consteve::building::PlacementSessioninline
getGhost() consteve::building::PlacementSessioninline
getLastEditedId() consteve::building::PlacementSessioninline
getLastPlacedCount() consteve::building::PlacementSessioninline
getLastPlacedId(int index) consteve::building::PlacementSession
getMode() consteve::building::PlacementSessioninline
getPatternKind() consteve::building::PlacementSession
getPatternPointCount() consteve::building::PlacementSessioninline
getPatternPreviewAccepted(int index) consteve::building::PlacementSession
getPatternPreviewAxis(int index) consteve::building::PlacementSession
getPatternPreviewCount() consteve::building::PlacementSessioninline
getPatternPreviewReason(int index) consteve::building::PlacementSession
getPatternPreviewX(int index) consteve::building::PlacementSession
getPatternPreviewY(int index) consteve::building::PlacementSession
getReason() consteve::building::PlacementSession
getRotationDeg() consteve::building::PlacementSession
getWorld() consteve::building::PlacementSessioninline
isActive() consteve::building::PlacementSessioninline
isValid() consteve::building::PlacementSession
operator=(const PlacementSession &)=deleteeve::building::PlacementSession
PlacementSession()eve::building::PlacementSession
PlacementSession(const PlacementSession &)=deleteeve::building::PlacementSession
previewBrush(int centerCellX, int centerCellY, int radius)eve::building::PlacementSession
previewPattern()eve::building::PlacementSession
previewRectangle(int minCellX, int minCellY, int maxCellX, int maxCellY)eve::building::PlacementSession
rotateBy(float deltaDeg)eve::building::PlacementSession
setMode(const std::string &mode)eve::building::PlacementSession
setPatternRadius(int radius)eve::building::PlacementSession
setPatternSubdivisions(int subdivisions)eve::building::PlacementSession
setPatternSurface(const std::string &surfaceName)eve::building::PlacementSession
setRotationDeg(float deg)eve::building::PlacementSession
startPlacement(PlacementWorld *world, const std::string &buildingId)eve::building::PlacementSession
stopPlacement()eve::building::PlacementSession
updateCorner(PlacementWorld *world, int vertexX, int vertexY)eve::building::PlacementSession
updateEdge(PlacementWorld *world, int cellX, int cellY, const std::string &direction)eve::building::PlacementSession
updateFree(PlacementWorld *world, float worldX, float worldY, float elevation=0.f)eve::building::PlacementSession
updateFromSurface(PlacementWorld *world, const std::string &surface, float x, float y)eve::building::PlacementSession
updateFromWorld(PlacementWorld *world, float worldX, float worldY)eve::building::PlacementSession
updateFromWorld3D(PlacementWorld *world, float worldX, float worldY, float worldZ)eve::building::PlacementSession
~PlacementSession()=defaulteve::building::PlacementSession