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eve::building::PlacementSession 成员列表

成员的完整列表,这些成员属于 eve::building::PlacementSession,包括所有继承而来的类成员

destroy()eve::building::PlacementSession
execute()eve::building::PlacementSession
getBuildingId() consteve::building::PlacementSession
getGhost() consteve::building::PlacementSessioninline
getMode() consteve::building::PlacementSessioninline
getReason() consteve::building::PlacementSession
getRotationDeg() consteve::building::PlacementSession
getWorld() consteve::building::PlacementSessioninline
isActive() consteve::building::PlacementSessioninline
isValid() consteve::building::PlacementSession
operator=(const PlacementSession &)=deleteeve::building::PlacementSession
PlacementSession()eve::building::PlacementSession
PlacementSession(const PlacementSession &)=deleteeve::building::PlacementSession
rotateBy(float deltaDeg)eve::building::PlacementSession
setMode(const std::string &mode)eve::building::PlacementSession
setRotationDeg(float deg)eve::building::PlacementSession
startPlacement(PlacementWorld *world, const std::string &buildingId)eve::building::PlacementSession
stopPlacement()eve::building::PlacementSession
updateFromSurface(PlacementWorld *world, const std::string &surface, float x, float y)eve::building::PlacementSession
updateFromWorld(PlacementWorld *world, float worldX, float worldY)eve::building::PlacementSession
updateFromWorld3D(PlacementWorld *world, float worldX, float worldY, float worldZ)eve::building::PlacementSession
~PlacementSession()=defaulteve::building::PlacementSession