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eve::combat::Combat类 参考final
Factory module for script-owned deterministic combat runtimes. 更多...
#include <Combat.h>
类 eve::combat::Combat 继承关系图:
Public 成员函数 | |
| Module_REG (Combat) | |
| Combat ()=default | |
| Combat. | |
| ~Combat () override=default | |
| Combat. | |
Public 成员函数 继承自 eve::Module | |
| virtual | ~Module () |
| Module. | |
| virtual std::string | getName () const =0 |
| Returns the name. | |
详细描述
Factory module for script-owned deterministic combat runtimes.
Each runtime uniquely owns its fighter state while delegating movement and damage rules to CombatLocomotionRuntime and DamageRuntime. The module itself stores no arena state.
构造及析构函数说明
◆ Combat()
|
default |
◆ ~Combat()
|
overridedefault |
成员函数说明
◆ Module_REG()
| eve::combat::Combat::Module_REG | ( | Combat | ) |
该类的文档由以下文件生成:
- src/modules/combat/Combat.h
Public 成员函数 继承自