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eve::game_event::GameEventModule类 参考
Script module factory for generic GameEventLog objects. 更多...
#include <GameEvent.h>
类 eve::game_event::GameEventModule 继承关系图:
Public 成员函数 | |
| Module_REG (GameEventModule) | |
| GameEventModule ()=default | |
| Constructs a GameEventModule. | |
| ~GameEventModule () override=default | |
| Releases GameEventModule resources. | |
Public 成员函数 继承自 eve::Module | |
| virtual | ~Module () |
| Module. | |
| virtual std::string | getName () const =0 |
| Returns the name. | |
静态 Public 成员函数 | |
| static GameEventLog * | newLog () |
| Allocates a module-owned event stream. @ownership Borrowed from the manager-owned GameEvent module; the caller must not delete it and must retain no ownership claim. @nullable Null only when module allocation fails. @lifetime Until module shutdown or the module's owning stream registry releases it. @thread Module construction/owner thread; no callback is invoked. @reentrancy Not reentrant during module registration. | |
详细描述
Script module factory for generic GameEventLog objects.
在文件 GameEvent.h 第 409 行定义.
构造及析构函数说明
◆ GameEventModule()
|
default |
Constructs a GameEventModule.
◆ ~GameEventModule()
|
overridedefault |
Releases GameEventModule resources.
成员函数说明
◆ Module_REG()
| eve::game_event::GameEventModule::Module_REG | ( | GameEventModule | ) |
◆ newLog()
|
static |
Allocates a module-owned event stream. @ownership Borrowed from the manager-owned GameEvent module; the caller must not delete it and must retain no ownership claim. @nullable Null only when module allocation fails. @lifetime Until module shutdown or the module's owning stream registry releases it. @thread Module construction/owner thread; no callback is invoked. @reentrancy Not reentrant during module registration.
在文件 GameEvent.cpp 第 587 行定义.
该类的文档由以下文件生成:
- src/modules/game_event/GameEvent.h
- src/modules/game_event/GameEvent.cpp
Public 成员函数 继承自