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eve::game_event::GameEventModule类 参考

Script module factory for generic GameEventLog objects. 更多...

#include <GameEvent.h>

类 eve::game_event::GameEventModule 继承关系图:
eve::Module

Public 成员函数

 Module_REG (GameEventModule)
 
 GameEventModule ()=default
 Constructs a GameEventModule.
 
 ~GameEventModule () override=default
 Releases GameEventModule resources.
 
- Public 成员函数 继承自 eve::Module
virtual ~Module ()
 Module.
 
virtual std::string getName () const =0
 Returns the name.
 

静态 Public 成员函数

static GameEventLog * newLog ()
 Allocates a module-owned event stream. @ownership Borrowed from the manager-owned GameEvent module; the caller must not delete it and must retain no ownership claim. @nullable Null only when module allocation fails. @lifetime Until module shutdown or the module's owning stream registry releases it. @thread Module construction/owner thread; no callback is invoked. @reentrancy Not reentrant during module registration.
 

详细描述

Script module factory for generic GameEventLog objects.

在文件 GameEvent.h 第 409 行定义.

构造及析构函数说明

◆ GameEventModule()

eve::game_event::GameEventModule::GameEventModule ( )
default

Constructs a GameEventModule.

◆ ~GameEventModule()

eve::game_event::GameEventModule::~GameEventModule ( )
overridedefault

Releases GameEventModule resources.

成员函数说明

◆ Module_REG()

eve::game_event::GameEventModule::Module_REG ( GameEventModule  )

◆ newLog()

GameEventLog * eve::game_event::GameEventModule::newLog ( )
static

Allocates a module-owned event stream. @ownership Borrowed from the manager-owned GameEvent module; the caller must not delete it and must retain no ownership claim. @nullable Null only when module allocation fails. @lifetime Until module shutdown or the module's owning stream registry releases it. @thread Module construction/owner thread; no callback is invoked. @reentrancy Not reentrant during module registration.

在文件 GameEvent.cpp 第 587 行定义.


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