Backend-owned mesh upload and release operations. 更多...
#include <IMeshResourceFactory.h>
Public 成员函数 | |
| virtual | ~IMeshResourceFactory ()=default |
| Releases IMeshResourceFactory resources. | |
| virtual Result< Mesh * > | uploadMesh (const float *posXYZ, const float *nrmXYZ, const float *uvST, int vertexCount, const std::uint32_t *indices, int indexCount)=0 |
| Upload validated, tightly packed mesh arrays. | |
| virtual Result< Mesh * > | uploadMeshColored (const float *, const float *, const float *, const float *, int, const std::uint32_t *, int) |
| Upload a mesh with a tightly packed linear RGBA vertex-color stream. | |
| virtual Result< void > | setMeshTexcoords (Mesh *, std::uint32_t, std::span< const float >) |
| Attach an owning UV stream to an uploaded mesh before publication. @thread Graphics thread; input is borrowed synchronously, without callbacks. | |
| virtual Result< void > | setMeshTangentFrame (Mesh *, std::span< const float >, std::span< const float >) |
| Attach authored XYZ tangent and bitangent streams before mesh publication. | |
| virtual Result< void > | releaseMesh (Mesh *mesh)=0 |
| Release a mesh previously returned by this factory. | |
详细描述
Backend-owned mesh upload and release operations.
在文件 IMeshResourceFactory.h 第 15 行定义.
构造及析构函数说明
◆ ~IMeshResourceFactory()
|
virtualdefault |
Releases IMeshResourceFactory resources.
成员函数说明
◆ releaseMesh()
Release a mesh previously returned by this factory.
- 参数
-
mesh Borrowed live mesh owned by this factory; not retained after the call. @thread Must run on the graphics thread.
在 eve::asset_graphics::GraphicsMeshFactoryAdapter 内被实现.
被这些函数引用 eve::asset_graphics::EvpackGraphicsLoader::loadMesh().
◆ setMeshTangentFrame()
|
inlinevirtual |
Attach authored XYZ tangent and bitangent streams before mesh publication.
- 备注
- Graphics thread; synchronous borrowed inputs, no callbacks. Provider owns copies.
- 返回
- Unsupported without tangent support; failure must leave the mesh unchanged.
Error.
被 eve::asset_graphics::GraphicsMeshFactoryAdapter 重载.
在文件 IMeshResourceFactory.h 第 57 行定义.
引用了 eve::Diagnostic::error(), eve::Result< T >::failure() , 以及 eve::Unsupported.
被这些函数引用 eve::asset_graphics::EvpackGraphicsLoader::loadMesh().
◆ setMeshTexcoords()
|
inlinevirtual |
Attach an owning UV stream to an uploaded mesh before publication. @thread Graphics thread; input is borrowed synchronously, without callbacks.
- 返回
- Unsupported for providers without multi-UV support; no mutation on failure.
Error.
被 eve::asset_graphics::GraphicsMeshFactoryAdapter 重载.
在文件 IMeshResourceFactory.h 第 46 行定义.
引用了 eve::Diagnostic::error(), eve::Result< T >::failure() , 以及 eve::Unsupported.
被这些函数引用 eve::asset_graphics::EvpackGraphicsLoader::loadMesh().
◆ uploadMesh()
|
pure virtual |
Upload validated, tightly packed mesh arrays.
- 返回
- Structured failure or a borrowed backend-owned mesh. @ownership The backend factory owns the returned mesh; caller must release it through this factory. @lifetime Valid until
releaseMesh, backend shutdown, or graphics-device loss. @thread Must run on the graphics thread. All borrowed input arrays are consumed synchronously.
在 eve::asset_graphics::GraphicsMeshFactoryAdapter 内被实现.
被这些函数引用 eve::asset_graphics::EvpackGraphicsLoader::loadMesh().
◆ uploadMeshColored()
|
inlinevirtual |
Upload a mesh with a tightly packed linear RGBA vertex-color stream.
- 返回
- Unsupported when a provider cannot retain vertex colors; no resource is created on failure.
Failure.
被 eve::asset_graphics::GraphicsMeshFactoryAdapter 重载.
在文件 IMeshResourceFactory.h 第 35 行定义.
引用了 eve::Diagnostic::error(), eve::Result< T >::failure() , 以及 eve::Unsupported.
被这些函数引用 eve::asset_graphics::EvpackGraphicsLoader::loadMesh().
该类的文档由以下文件生成:
- src/modules/graphics/IMeshResourceFactory.h