| getAnchorX() | eve::graphics::Renderable2D | |
| getAnchorY() | eve::graphics::Renderable2D | |
| getBlend() | eve::graphics::Renderable2D | |
| getCastOcclusion() | eve::graphics::Renderable2D | |
| getFlipX() | eve::graphics::Renderable2D | |
| getFlipY() | eve::graphics::Renderable2D | |
| getHeight() | eve::graphics::Renderable2D | |
| getLayer() | eve::graphics::Renderable2D | |
| getNormalTexture() | eve::graphics::Renderable2D | |
| getQuad() | eve::graphics::Renderable2D | |
| getReceiveLight() | eve::graphics::Renderable2D | |
| getRotation() | eve::graphics::Renderable2D | |
| getScaleX() | eve::graphics::Renderable2D | |
| getScaleY() | eve::graphics::Renderable2D | |
| getTexture() | eve::graphics::Renderable2D | |
| getVisible() | eve::graphics::Renderable2D | |
| getWidth() | eve::graphics::Renderable2D | |
| getX() | eve::graphics::Renderable2D | |
| getY() | eve::graphics::Renderable2D | |
| release() override | eve::graphics::Renderable2D | |
| setAnchor(float x, float y) | eve::graphics::Renderable2D | |
| setBlend(const std::string &blend) | eve::graphics::Renderable2D | |
| setCastOcclusion(bool cast) | eve::graphics::Renderable2D | |
| setColor(float r, float g, float b, float a=1.f) | eve::graphics::Renderable2D | |
| setFlip(bool horizontal, bool vertical) | eve::graphics::Renderable2D | |
| setFrameLayout(int sourceW, int sourceH, int trimW, int trimH, int offsetX, int offsetY) | eve::graphics::Renderable2D | |
| setLayer(int layer) | eve::graphics::Renderable2D | |
| setNormalTexture(Texture *texture) | eve::graphics::Renderable2D | |
| setPosition(float x, float y) | eve::graphics::Renderable2D | |
| setQuad(Quad *quad) | eve::graphics::Renderable2D | |
| setReceiveLight(bool receive) | eve::graphics::Renderable2D | |
| setRotation(float degrees) | eve::graphics::Renderable2D | |
| setScale(float sx, float sy) | eve::graphics::Renderable2D | |
| setSize(float width, float height) | eve::graphics::Renderable2D | |
| setTexture(Texture *texture) | eve::graphics::Renderable2D | |
| setVisible(bool visible) | eve::graphics::Renderable2D | |