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eve::ik::Solver3D 成员列表

成员的完整列表,这些成员属于 eve::ik::Solver3D,包括所有继承而来的类成员

addTarget(int boneId, float x, float y, float z, float weight=1.f)eve::ik::Solver3D
clearPole()eve::ik::Solver3D
clearTargets()eve::ik::Solver3D
clearTipRotation()eve::ik::Solver3D
clearTrace()eve::ik::Solver3D
getForce() consteve::ik::Solver3D
getInfluence() consteve::ik::Solver3D
getKeepTrace() consteve::ik::Solver3D
getMaxIterations() consteve::ik::Solver3D
getPoleWeight() consteve::ik::Solver3D
getTargetCount() consteve::ik::Solver3D
getTipRotationWeight() consteve::ik::Solver3D
getTolerance() consteve::ik::Solver3D
getTraceSize() consteve::ik::Solver3D
hasPole() consteve::ik::Solver3D
operator=(const Solver3D &)=deleteeve::ik::Solver3D
setForce(float force)eve::ik::Solver3D
setInfluence(float influence)eve::ik::Solver3D
setKeepTrace(bool keep)eve::ik::Solver3D
setMaxIterations(int iterations)eve::ik::Solver3D
setPole(float x, float y, float z, float weight)eve::ik::Solver3D
setTipRotation(int boneId, float yaw, float pitch, float weight)eve::ik::Solver3D
setTolerance(float tol)eve::ik::Solver3D
solve(Skeleton3D *skeleton)eve::ik::Solver3D
solveChain(Skeleton3D *skeleton, int rootBoneId, int tipBoneId)eve::ik::Solver3D
Solver3D()=defaulteve::ik::Solver3D
Solver3D(const Solver3D &)=deleteeve::ik::Solver3D
step(Skeleton3D *skeleton, float dt=1.f)eve::ik::Solver3D
stepChain(Skeleton3D *skeleton, int rootBoneId, int tipBoneId, float dt=1.f)eve::ik::Solver3D
~Solver3D()=defaulteve::ik::Solver3D