成员的完整列表,这些成员属于 eve::ik::Solver3D,包括所有继承而来的类成员
| addTarget(int boneId, float x, float y, float z, float weight=1.f) | eve::ik::Solver3D | |
| clearPole() | eve::ik::Solver3D | |
| clearTargets() | eve::ik::Solver3D | |
| clearTipRotation() | eve::ik::Solver3D | |
| clearTrace() | eve::ik::Solver3D | |
| getForce() const | eve::ik::Solver3D | |
| getInfluence() const | eve::ik::Solver3D | |
| getKeepTrace() const | eve::ik::Solver3D | |
| getMaxIterations() const | eve::ik::Solver3D | |
| getPoleWeight() const | eve::ik::Solver3D | |
| getTargetCount() const | eve::ik::Solver3D | |
| getTipRotationWeight() const | eve::ik::Solver3D | |
| getTolerance() const | eve::ik::Solver3D | |
| getTraceSize() const | eve::ik::Solver3D | |
| hasPole() const | eve::ik::Solver3D | |
| operator=(const Solver3D &)=delete | eve::ik::Solver3D | |
| setForce(float force) | eve::ik::Solver3D | |
| setInfluence(float influence) | eve::ik::Solver3D | |
| setKeepTrace(bool keep) | eve::ik::Solver3D | |
| setMaxIterations(int iterations) | eve::ik::Solver3D | |
| setPole(float x, float y, float z, float weight) | eve::ik::Solver3D | |
| setTipRotation(int boneId, float yaw, float pitch, float weight) | eve::ik::Solver3D | |
| setTolerance(float tol) | eve::ik::Solver3D | |
| solve(Skeleton3D *skeleton) | eve::ik::Solver3D | |
| solveChain(Skeleton3D *skeleton, int rootBoneId, int tipBoneId) | eve::ik::Solver3D | |
| Solver3D()=default | eve::ik::Solver3D | |
| Solver3D(const Solver3D &)=delete | eve::ik::Solver3D | |
| step(Skeleton3D *skeleton, float dt=1.f) | eve::ik::Solver3D | |
| stepChain(Skeleton3D *skeleton, int rootBoneId, int tipBoneId, float dt=1.f) | eve::ik::Solver3D | |
| ~Solver3D()=default | eve::ik::Solver3D | |