成员的完整列表,这些成员属于 eve::physics::Body,包括所有继承而来的类成员
| applyAngularImpulse(float impulse) | eve::physics::Body | |
| applyForce(float fx, float fy) | eve::physics::Body | |
| applyForceAt(float fx, float fy, float x, float y) | eve::physics::Body | |
| applyLinearImpulse(float ix, float iy) | eve::physics::Body | |
| Body(World *world, b2Body *body, int id) | eve::physics::Body | |
| Body(const Body &)=delete | eve::physics::Body | |
| destroy() | eve::physics::Body | |
| Fixture | eve::physics::Body | friend |
| getAngle() const | eve::physics::Body | |
| getAngularVelocity() const | eve::physics::Body | |
| getId() const | eve::physics::Body | inline |
| getLinearSpeed() const | eve::physics::Body | |
| getLinearVelocityX() const | eve::physics::Body | |
| getLinearVelocityY() const | eve::physics::Body | |
| getMass() const | eve::physics::Body | |
| getType() const | eve::physics::Body | |
| getWorld() | eve::physics::Body | inline |
| getWorldCenterX() const | eve::physics::Body | |
| getWorldCenterY() const | eve::physics::Body | |
| getX() const | eve::physics::Body | |
| getY() const | eve::physics::Body | |
| invalidate() | eve::physics::Body | |
| isActive() const | eve::physics::Body | |
| isAwake() const | eve::physics::Body | |
| isBullet() const | eve::physics::Body | |
| isFixedRotation() const | eve::physics::Body | |
| newCircleFixture(float radius, float density=1.f, float friction=0.2f, float restitution=0.f) | eve::physics::Body | |
| newRectangleFixture(float width, float height, float density=1.f, float friction=0.2f, float restitution=0.f) | eve::physics::Body | |
| newRectangleFixtureAt(float width, float height, float offsetX, float offsetY, float density=1.f, float friction=0.2f, float restitution=0.f) | eve::physics::Body | |
| operator=(const Body &)=delete | eve::physics::Body | |
| raw() | eve::physics::Body | inline |
| raw() const | eve::physics::Body | inline |
| setActive(bool active) | eve::physics::Body | |
| setAngle(float radians) | eve::physics::Body | |
| setAngularVelocity(float omega) | eve::physics::Body | |
| setAwake(bool awake) | eve::physics::Body | |
| setBullet(bool bullet) | eve::physics::Body | |
| setFixedRotation(bool fixed) | eve::physics::Body | |
| setLinearVelocity(float vx, float vy) | eve::physics::Body | |
| setPosition(float x, float y) | eve::physics::Body | |
| setType(const std::string &bodyType) | eve::physics::Body | |
| World | eve::physics::Body | friend |
| ~Body() | eve::physics::Body | |