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eve::physics::Body3D 成员列表

成员的完整列表,这些成员属于 eve::physics::Body3D,包括所有继承而来的类成员

applyAngularImpulse(float ix, float iy, float iz)eve::physics::Body3D
applyForce(float fx, float fy, float fz)eve::physics::Body3D
applyForceAt(float fx, float fy, float fz, float x, float y, float z)eve::physics::Body3D
applyLinearImpulse(float ix, float iy, float iz)eve::physics::Body3D
Body3D(World3D *world, b3BodyId bodyId, int id)eve::physics::Body3D
Body3D(const Body3D &)=deleteeve::physics::Body3D
destroy()eve::physics::Body3D
getAngularVelocityX() consteve::physics::Body3D
getAngularVelocityY() consteve::physics::Body3D
getAngularVelocityZ() consteve::physics::Body3D
getId() consteve::physics::Body3Dinline
getLinearVelocityX() consteve::physics::Body3D
getLinearVelocityY() consteve::physics::Body3D
getLinearVelocityZ() consteve::physics::Body3D
getRotW() consteve::physics::Body3D
getRotX() consteve::physics::Body3D
getRotY() consteve::physics::Body3D
getRotZ() consteve::physics::Body3D
getType() consteve::physics::Body3D
getWorld()eve::physics::Body3Dinline
getX() consteve::physics::Body3D
getY() consteve::physics::Body3D
getZ() consteve::physics::Body3D
invalidate()eve::physics::Body3D
isActive() consteve::physics::Body3D
isAwake() consteve::physics::Body3D
isBullet() consteve::physics::Body3D
isFixedRotation() consteve::physics::Body3D
isValid() consteve::physics::Body3D
newBoxShape(float width, float height, float depth, float density=1.f, float friction=0.2f, float restitution=0.f)eve::physics::Body3D
newCapsuleShape(float height, float radius, float density=1.f, float friction=0.2f, float restitution=0.f)eve::physics::Body3D
newSphereShape(float radius, float density=1.f, float friction=0.2f, float restitution=0.f)eve::physics::Body3D
operator=(const Body3D &)=deleteeve::physics::Body3D
raw() consteve::physics::Body3Dinline
setActive(bool active)eve::physics::Body3D
setAngularVelocity(float wx, float wy, float wz)eve::physics::Body3D
setAwake(bool awake)eve::physics::Body3D
setBullet(bool bullet)eve::physics::Body3D
setFixedRotation(bool fixed)eve::physics::Body3D
setLinearVelocity(float vx, float vy, float vz)eve::physics::Body3D
setPosition(float x, float y, float z)eve::physics::Body3D
setRotation(float qx, float qy, float qz, float qw)eve::physics::Body3D
setType(const std::string &bodyType)eve::physics::Body3D
Shape3Deve::physics::Body3Dfriend
World3Deve::physics::Body3Dfriend
~Body3D()eve::physics::Body3D