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eve::physics::World3D 成员列表

成员的完整列表,这些成员属于 eve::physics::World3D,包括所有继承而来的类成员

Body3Deve::physics::World3Dfriend
destroy()eve::physics::World3D
destroyBody(Body3D *body)eve::physics::World3D
emitContactEvents()eve::physics::World3D
forgetBody(Body3D *body)eve::physics::World3D
forgetShape(Shape3D *shape)eve::physics::World3D
getGravityX() consteve::physics::World3D
getGravityY() consteve::physics::World3D
getGravityZ() consteve::physics::World3D
getQueryBodyId(int index) consteve::physics::World3D
getQueryCount() consteve::physics::World3Dinline
getRayHitBodyId() consteve::physics::World3Dinline
getRayHitFraction() consteve::physics::World3Dinline
getRayHitNormalX() consteve::physics::World3Dinline
getRayHitNormalY() consteve::physics::World3Dinline
getRayHitNormalZ() consteve::physics::World3Dinline
getRayHitX() consteve::physics::World3Dinline
getRayHitY() consteve::physics::World3Dinline
getRayHitZ() consteve::physics::World3Dinline
hasRayHit() consteve::physics::World3Dinline
isValid() consteve::physics::World3D
newBody(const std::string &bodyType, float x, float y, float z)eve::physics::World3D
nextBodyId()eve::physics::World3D
operator=(const World3D &)=deleteeve::physics::World3D
queryAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)eve::physics::World3D
raw() consteve::physics::World3Dinline
rayCast(float x1, float y1, float z1, float x2, float y2, float z2)eve::physics::World3D
setGravity(float gx, float gy, float gz)eve::physics::World3D
Shape3Deve::physics::World3Dfriend
update(float dt)eve::physics::World3D
updateFull(float dt, int subStepCount)eve::physics::World3D
World3D(float gravityX, float gravityY, float gravityZ, bool sleep)eve::physics::World3D
World3D(const World3D &)=deleteeve::physics::World3D
~World3D()eve::physics::World3D