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eve::physics::World3D 成员列表

成员的完整列表,这些成员属于 eve::physics::World3D,包括所有继承而来的类成员

action_adapter::ActionCollisionIgnoreStateeve::physics::World3Dfriend
backendDeterminism() const noexcepteve::physics::World3D
backendKind() const noexcepteve::physics::World3D
backendSelectionStatus() consteve::physics::World3D
Body3Deve::physics::World3Dfriend
castBox(float x, float y, float z, float width, float height, float depth, float qx, float qy, float qz, float qw, float dx, float dy, float dz)eve::physics::World3D
castBoxAll(float x, float y, float z, float width, float height, float depth, float qx, float qy, float qz, float qw, float dx, float dy, float dz, int maxHits)eve::physics::World3D
castCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius, float dx, float dy, float dz)eve::physics::World3D
castCapsuleAll(float ax, float ay, float az, float bx, float by, float bz, float radius, float dx, float dy, float dz, int maxHits)eve::physics::World3D
castSphere(float x, float y, float z, float radius, float dx, float dy, float dz)eve::physics::World3D
castSphereAll(float x, float y, float z, float radius, float dx, float dy, float dz, int maxHits)eve::physics::World3D
clearContactEvents()eve::physics::World3D
clearQueryIgnores()eve::physics::World3D
closestPoint(float x, float y, float z, float maxDistance)eve::physics::World3D
destroy()eve::physics::World3D
destroyBody(Body3D *body)eve::physics::World3D
emitContactEvents()eve::physics::World3D
explode(float x, float y, float z, float radius, float falloff, float impulsePerArea, int maskBits=-1)eve::physics::World3D
findBody(PhysicsBodyHandle handle) consteve::physics::World3D
findBodyById(int bodyId) consteve::physics::World3D
findJoint(PhysicsJointHandle handle) consteve::physics::World3D
findShape(PhysicsShapeHandle handle) consteve::physics::World3D
findShapeById(int shapeId) consteve::physics::World3D
findWorld(PhysicsWorldHandle handle) noexcepteve::physics::World3Dstatic
forgetBody(Body3D *body)eve::physics::World3D
forgetJoint(Joint3D *joint)eve::physics::World3D
forgetMechanism(Mechanism3D *mechanism)eve::physics::World3D
forgetShape(Shape3D *shape)eve::physics::World3D
getAwakeBodyCount() consteve::physics::World3D
getAwakeContactCount() consteve::physics::World3D
getBeginContactBodyAId(int index) consteve::physics::World3D
getBeginContactBodyBId(int index) consteve::physics::World3D
getBeginContactCount() consteve::physics::World3Dinline
getBeginContactShapeAId(int index) consteve::physics::World3D
getBeginContactShapeATag(int index) consteve::physics::World3D
getBeginContactShapeBId(int index) consteve::physics::World3D
getBeginContactShapeBTag(int index) consteve::physics::World3D
getBeginTriggerCount() consteve::physics::World3Dinline
getBeginTriggerSensorBodyId(int index) consteve::physics::World3D
getBeginTriggerSensorShapeId(int index) consteve::physics::World3D
getBeginTriggerSensorShapeTag(int index) consteve::physics::World3D
getBeginTriggerVisitorBodyId(int index) consteve::physics::World3D
getBeginTriggerVisitorShapeId(int index) consteve::physics::World3D
getBeginTriggerVisitorShapeTag(int index) consteve::physics::World3D
getBodyCount() consteve::physics::World3D
getBoundsMaxX() consteve::physics::World3D
getBoundsMaxY() consteve::physics::World3D
getBoundsMaxZ() consteve::physics::World3D
getBoundsMinX() consteve::physics::World3D
getBoundsMinY() consteve::physics::World3D
getBoundsMinZ() consteve::physics::World3D
getClosestBodyId() consteve::physics::World3Dinline
getClosestDistance() consteve::physics::World3Dinline
getClosestNormalX() consteve::physics::World3Dinline
getClosestNormalY() consteve::physics::World3Dinline
getClosestNormalZ() consteve::physics::World3Dinline
getClosestShapeId() consteve::physics::World3Dinline
getClosestShapeTag() consteve::physics::World3Dinline
getClosestX() consteve::physics::World3Dinline
getClosestY() consteve::physics::World3Dinline
getClosestZ() consteve::physics::World3Dinline
getContactCount() consteve::physics::World3D
getContactDampingRatio() consteve::physics::World3Dinline
getContactHertz() consteve::physics::World3Dinline
getContactPointCount() consteve::physics::World3Dinline
getContactPointNormalImpulse(int index) consteve::physics::World3D
getContactPointNormalVelocity(int index) consteve::physics::World3D
getContactPointNormalX(int index) consteve::physics::World3D
getContactPointNormalY(int index) consteve::physics::World3D
getContactPointNormalZ(int index) consteve::physics::World3D
getContactPointOtherBodyId(int index) consteve::physics::World3D
getContactPointOtherShapeId(int index) consteve::physics::World3D
getContactPointOtherShapeTag(int index) consteve::physics::World3D
getContactPointSeparation(int index) consteve::physics::World3D
getContactPointShapeId(int index) consteve::physics::World3D
getContactPointShapeTag(int index) consteve::physics::World3D
getContactPointTotalNormalImpulse(int index) consteve::physics::World3D
getContactPointX(int index) consteve::physics::World3D
getContactPointY(int index) consteve::physics::World3D
getContactPointZ(int index) consteve::physics::World3D
getContactPushOutSpeed() consteve::physics::World3Dinline
getContactRecycleDistance() consteve::physics::World3D
getDynamicTreeHeight() consteve::physics::World3D
getEndContactBodyAId(int index) consteve::physics::World3D
getEndContactBodyBId(int index) consteve::physics::World3D
getEndContactCount() consteve::physics::World3Dinline
getEndContactShapeAId(int index) consteve::physics::World3D
getEndContactShapeATag(int index) consteve::physics::World3D
getEndContactShapeBId(int index) consteve::physics::World3D
getEndContactShapeBTag(int index) consteve::physics::World3D
getEndTriggerCount() consteve::physics::World3Dinline
getEndTriggerSensorBodyId(int index) consteve::physics::World3D
getEndTriggerSensorShapeId(int index) consteve::physics::World3D
getEndTriggerSensorShapeTag(int index) consteve::physics::World3D
getEndTriggerVisitorBodyId(int index) consteve::physics::World3D
getEndTriggerVisitorShapeId(int index) consteve::physics::World3D
getEndTriggerVisitorShapeTag(int index) consteve::physics::World3D
getExplosionResultBodyId(int index) consteve::physics::World3D
getExplosionResultCount() consteve::physics::World3Dinline
getExplosionResultDeltaAngularVelocityX(int index) consteve::physics::World3D
getExplosionResultDeltaAngularVelocityY(int index) consteve::physics::World3D
getExplosionResultDeltaAngularVelocityZ(int index) consteve::physics::World3D
getExplosionResultDeltaVelocityX(int index) consteve::physics::World3D
getExplosionResultDeltaVelocityY(int index) consteve::physics::World3D
getExplosionResultDeltaVelocityZ(int index) consteve::physics::World3D
getGravityX() consteve::physics::World3D
getGravityY() consteve::physics::World3D
getGravityZ() consteve::physics::World3D
getHitApproachSpeed(int index) consteve::physics::World3D
getHitBodyAId(int index) consteve::physics::World3D
getHitBodyBId(int index) consteve::physics::World3D
getHitCount() consteve::physics::World3Dinline
getHitEventThreshold() consteve::physics::World3D
getHitNormalImpulse(int index) consteve::physics::World3D
getHitNormalX(int index) consteve::physics::World3D
getHitNormalY(int index) consteve::physics::World3D
getHitNormalZ(int index) consteve::physics::World3D
getHitPointX(int index) consteve::physics::World3D
getHitPointY(int index) consteve::physics::World3D
getHitPointZ(int index) consteve::physics::World3D
getHitShapeAId(int index) consteve::physics::World3D
getHitShapeATag(int index) consteve::physics::World3D
getHitShapeBId(int index) consteve::physics::World3D
getHitShapeBTag(int index) consteve::physics::World3D
getIslandCount() consteve::physics::World3D
getJointCount() consteve::physics::World3D
getJointStressBodyAId(int index) consteve::physics::World3D
getJointStressBodyBId(int index) consteve::physics::World3D
getJointStressCount() consteve::physics::World3Dinline
getJointStressForceX(int index) consteve::physics::World3D
getJointStressForceY(int index) consteve::physics::World3D
getJointStressForceZ(int index) consteve::physics::World3D
getJointStressJointId(int index) consteve::physics::World3D
getJointStressKind(int index) consteve::physics::World3D
getJointStressTorqueX(int index) consteve::physics::World3D
getJointStressTorqueY(int index) consteve::physics::World3D
getJointStressTorqueZ(int index) consteve::physics::World3D
getMaximumLinearSpeed() consteve::physics::World3D
getMemoryByteCount() consteve::physics::World3D
getMoverDeltaX() consteve::physics::World3Dinline
getMoverDeltaY() consteve::physics::World3Dinline
getMoverDeltaZ() consteve::physics::World3Dinline
getMoverGroundDot() consteve::physics::World3Dinline
getMoverIterations() consteve::physics::World3Dinline
getMoverNormalX() consteve::physics::World3Dinline
getMoverNormalY() consteve::physics::World3Dinline
getMoverNormalZ() consteve::physics::World3Dinline
getMoverPlaneCount() consteve::physics::World3Dinline
getProfileBulletsMs() consteve::physics::World3D
getProfileCollideMs() consteve::physics::World3D
getProfilePairsMs() consteve::physics::World3D
getProfileSensorsMs() consteve::physics::World3D
getProfileSolveMs() consteve::physics::World3D
getProfileStepMs() consteve::physics::World3D
getQueryBodyId(int index) consteve::physics::World3D
getQueryCategoryBits() consteve::physics::World3Dinline
getQueryCount() consteve::physics::World3Dinline
getQueryIgnoredBodyId() consteve::physics::World3Dinline
getQueryIgnoredShapeId() consteve::physics::World3Dinline
getQueryMaskBits() consteve::physics::World3Dinline
getQueryShapeCount() consteve::physics::World3Dinline
getQueryShapeId(int index) consteve::physics::World3D
getQueryShapeTag(int index) consteve::physics::World3D
getRayHitBodyId() consteve::physics::World3Dinline
getRayHitFraction() consteve::physics::World3Dinline
getRayHitMaterialId() consteve::physics::World3Dinline
getRayHitNormalX() consteve::physics::World3Dinline
getRayHitNormalY() consteve::physics::World3Dinline
getRayHitNormalZ() consteve::physics::World3Dinline
getRayHitShapeId() consteve::physics::World3Dinline
getRayHitShapeTag() consteve::physics::World3Dinline
getRayHitTriangleIndex() consteve::physics::World3Dinline
getRayHitX() consteve::physics::World3Dinline
getRayHitY() consteve::physics::World3Dinline
getRayHitZ() consteve::physics::World3Dinline
getRayResultBodyId(int index) consteve::physics::World3D
getRayResultCount() consteve::physics::World3Dinline
getRayResultFraction(int index) consteve::physics::World3D
getRayResultMaterialId(int index) consteve::physics::World3D
getRayResultNormalX(int index) consteve::physics::World3D
getRayResultNormalY(int index) consteve::physics::World3D
getRayResultNormalZ(int index) consteve::physics::World3D
getRayResultShapeId(int index) consteve::physics::World3D
getRayResultShapeTag(int index) consteve::physics::World3D
getRayResultTriangleIndex(int index) consteve::physics::World3D
getRayResultX(int index) consteve::physics::World3D
getRayResultY(int index) consteve::physics::World3D
getRayResultZ(int index) consteve::physics::World3D
getRecycledContactCount() consteve::physics::World3D
getRestitutionThreshold() consteve::physics::World3D
getShapeCastBodyId() consteve::physics::World3Dinline
getShapeCastFraction() consteve::physics::World3Dinline
getShapeCastMaterialId() consteve::physics::World3Dinline
getShapeCastNormalX() consteve::physics::World3Dinline
getShapeCastNormalY() consteve::physics::World3Dinline
getShapeCastNormalZ() consteve::physics::World3Dinline
getShapeCastResultBodyId(int index) consteve::physics::World3D
getShapeCastResultCount() consteve::physics::World3Dinline
getShapeCastResultFraction(int index) consteve::physics::World3D
getShapeCastResultMaterialId(int index) consteve::physics::World3D
getShapeCastResultNormalX(int index) consteve::physics::World3D
getShapeCastResultNormalY(int index) consteve::physics::World3D
getShapeCastResultNormalZ(int index) consteve::physics::World3D
getShapeCastResultShapeId(int index) consteve::physics::World3D
getShapeCastResultShapeTag(int index) consteve::physics::World3D
getShapeCastResultTriangleIndex(int index) consteve::physics::World3D
getShapeCastResultX(int index) consteve::physics::World3D
getShapeCastResultY(int index) consteve::physics::World3D
getShapeCastResultZ(int index) consteve::physics::World3D
getShapeCastShapeId() consteve::physics::World3Dinline
getShapeCastShapeTag() consteve::physics::World3Dinline
getShapeCastTriangleIndex() consteve::physics::World3Dinline
getShapeCastX() consteve::physics::World3Dinline
getShapeCastY() consteve::physics::World3Dinline
getShapeCastZ() consteve::physics::World3Dinline
getShapeCount() consteve::physics::World3D
getStaticTreeHeight() consteve::physics::World3D
hasClosestPoint() consteve::physics::World3Dinline
hasRayHit() consteve::physics::World3Dinline
hasShapeCastHit() consteve::physics::World3Dinline
isBodyPairCollisionEnabled(Body3D *bodyA, Body3D *bodyB) consteve::physics::World3D
isContactPointPersisted(int index) consteve::physics::World3D
isContinuousCollisionEnabled() consteve::physics::World3D
isMoverGrounded() consteve::physics::World3Dinline
isShapePairCollisionEnabled(Shape3D *shapeA, Shape3D *shapeB) consteve::physics::World3D
isValid() consteve::physics::World3D
isWarmStartingEnabled() consteve::physics::World3D
Joint3Deve::physics::World3Dfriend
lifetimeToken() const noexcepteve::physics::World3Dinline
Mechanism3Deve::physics::World3Dfriend
moveCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius, float dx, float dy, float dz)eve::physics::World3D
moveCapsuleOwned(float ax, float ay, float az, float bx, float by, float bz, float radius, float dx, float dy, float dz, QueryFilter3D filter={}, CapsuleMovePolicy3D policy={})eve::physics::World3D
newBody(const std::string &bodyType, float x, float y, float z)eve::physics::World3D
newCrankSlider(Body3D *frame, Body3D *crank, Body3D *rod, Body3D *slider, float crankAnchorX, float crankAnchorY, float crankAnchorZ, float axisX, float axisY, float axisZ, float crankPinX, float crankPinY, float crankPinZ, float sliderPinX, float sliderPinY, float sliderPinZ, float slideAxisX, float slideAxisY, float slideAxisZ, bool collideConnected=false)eve::physics::World3D
newDistanceJoint(Body3D *bodyA, Body3D *bodyB, float anchorAX, float anchorAY, float anchorAZ, float anchorBX, float anchorBY, float anchorBZ, float length, bool collideConnected=false)eve::physics::World3D
newFilterJoint(Body3D *bodyA, Body3D *bodyB)eve::physics::World3D
newMotorJoint(Body3D *bodyA, Body3D *bodyB, bool collideConnected=false)eve::physics::World3D
newParallelJoint(Body3D *bodyA, Body3D *bodyB, float axisX, float axisY, float axisZ, bool collideConnected=false)eve::physics::World3D
newPrismaticJoint(Body3D *bodyA, Body3D *bodyB, float anchorX, float anchorY, float anchorZ, float axisX, float axisY, float axisZ, bool collideConnected=false)eve::physics::World3D
newRatchet(Body3D *frame, Body3D *wheel, float anchorX, float anchorY, float anchorZ, float axisX, float axisY, float axisZ, int direction, float engagementTorque, bool collideConnected=false)eve::physics::World3D
newRevoluteJoint(Body3D *bodyA, Body3D *bodyB, float anchorX, float anchorY, float anchorZ, float axisX, float axisY, float axisZ, bool collideConnected=false)eve::physics::World3D
newShaft(Body3D *support, Body3D *rotor, float anchorX, float anchorY, float anchorZ, float axisX, float axisY, float axisZ, bool collideConnected=false)eve::physics::World3D
newSphericalJoint(Body3D *bodyA, Body3D *bodyB, float anchorX, float anchorY, float anchorZ, float axisX, float axisY, float axisZ, bool collideConnected=false)eve::physics::World3D
newWeldJoint(Body3D *bodyA, Body3D *bodyB, float anchorX, float anchorY, float anchorZ, bool collideConnected=false)eve::physics::World3D
newWheelJoint(Body3D *bodyA, Body3D *bodyB, float anchorX, float anchorY, float anchorZ, float suspensionAxisX, float suspensionAxisY, float suspensionAxisZ, float wheelAxisX, float wheelAxisY, float wheelAxisZ, bool collideConnected=false)eve::physics::World3D
nextBodyId()eve::physics::World3D
nextBodyRuntimeHandle()eve::physics::World3D
nextJointId()eve::physics::World3Dinline
nextJointRuntimeHandle()eve::physics::World3D
nextMechanismId()eve::physics::World3D
nextShapeId()eve::physics::World3Dinline
nextShapeRuntimeHandle()eve::physics::World3D
operator=(const World3D &)=deleteeve::physics::World3D
persistentId() const noexcepteve::physics::World3Dinline
pointProbe(float x, float y, float z, float radius, ClothContact3D *out) consteve::physics::World3D
pointProbeFiltered(float x, float y, float z, float radius, ClothContact3D *out, uint64_t categoryBits, uint64_t maskBits) consteve::physics::World3D
queryAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)eve::physics::World3D
queryAabbBroadPhaseOwned(float minX, float minY, float minZ, float maxX, float maxY, float maxZ, QueryFilter3D filter={})eve::physics::World3D
queryBodyContacts(int bodyId, int maxPoints)eve::physics::World3D
queryBox(float x, float y, float z, float width, float height, float depth, float qx, float qy, float qz, float qw)eve::physics::World3D
queryCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius)eve::physics::World3D
queryCapsuleOwned(float ax, float ay, float az, float bx, float by, float bz, float radius, QueryFilter3D filter={})eve::physics::World3D
querySphere(float x, float y, float z, float radius)eve::physics::World3D
raw() consteve::physics::World3Dinline
rayCast(float x1, float y1, float z1, float x2, float y2, float z2)eve::physics::World3D
rayCastAll(float x1, float y1, float z1, float x2, float y2, float z2, int maxHits)eve::physics::World3D
rayCastFiltered(float x1, float y1, float z1, float x2, float y2, float z2, uint64_t maskBits)eve::physics::World3D
rayCastOwned(float x1, float y1, float z1, float x2, float y2, float z2, QueryFilter3D filter={})eve::physics::World3D
registerCameraObstructionWorldeve::physics::World3Dfriend
registerShapeHandle(Shape3D *shape)eve::physics::World3D
resetQueryFilter()eve::physics::World3D
restore(const eve::SnapshotEnvelope &snapshot, const eve::SnapshotHashProvider &hashProvider)eve::physics::World3D
runtimeHandle() const noexcepteve::physics::World3Dinline
setBodyPairCollisionEnabled(Body3D *bodyA, Body3D *bodyB, bool enabled)eve::physics::World3D
setContactRecycleDistance(float distance)eve::physics::World3D
setContactTuning(float hertz, float dampingRatio, float pushOutSpeed)eve::physics::World3D
setContinuousCollisionEnabled(bool enabled)eve::physics::World3D
setGravity(float gx, float gy, float gz)eve::physics::World3D
setHitEventThreshold(float speed)eve::physics::World3D
setMaximumLinearSpeed(float speed)eve::physics::World3D
setMoverSlopeLimit(float degrees)eve::physics::World3D
setMoverUp(float x, float y, float z)eve::physics::World3D
setQueryFilter(int categoryBits, int maskBits)eve::physics::World3D
setQueryIgnoredBodyId(int bodyId)eve::physics::World3D
setQueryIgnoredShapeId(int shapeId)eve::physics::World3D
setRestitutionThreshold(float speed)eve::physics::World3D
setShapePairCollisionEnabled(Shape3D *shapeA, Shape3D *shapeB, bool enabled)eve::physics::World3D
setWarmStartingEnabled(bool enabled)eve::physics::World3D
Shape3Deve::physics::World3Dfriend
simulationObservation() const noexcepteve::physics::World3D
simulationTick() const noexcepteve::physics::World3Dinline
snapshot(const eve::SnapshotHashProvider &hashProvider) consteve::physics::World3D
sphereCast(float x1, float y1, float z1, float x2, float y2, float z2, float radius, uint64_t maskBits, int ignoredBodyId, CameraSphereHit3D *out) consteve::physics::World3D
step(const eve::SimulationStep &step, const SimulationSettings &settings={})eve::physics::World3D
TargetingLineOfSightAdaptereve::physics::World3Dfriend
update(float dt)eve::physics::World3D
updateFull(float dt, int subStepCount)eve::physics::World3D
updateShapeTag(Shape3D *shape)eve::physics::World3D
usedBackendFallback() const noexcepteve::physics::World3Dinline
World3D(float gravityX, float gravityY, float gravityZ, bool sleep, eve::PersistentId instanceId=eve::PersistentId::nil())eve::physics::World3D
World3D(const World3D &)=deleteeve::physics::World3D
WorldSnapshotAccesseve::physics::World3Dfriend
~World3D()eve::physics::World3D