成员的完整列表,这些成员属于 eve::physics::World3D,包括所有继承而来的类成员
| Body3D | eve::physics::World3D | friend |
| destroy() | eve::physics::World3D | |
| destroyBody(Body3D *body) | eve::physics::World3D | |
| emitContactEvents() | eve::physics::World3D | |
| forgetBody(Body3D *body) | eve::physics::World3D | |
| forgetShape(Shape3D *shape) | eve::physics::World3D | |
| getGravityX() const | eve::physics::World3D | |
| getGravityY() const | eve::physics::World3D | |
| getGravityZ() const | eve::physics::World3D | |
| getQueryBodyId(int index) const | eve::physics::World3D | |
| getQueryCount() const | eve::physics::World3D | inline |
| getRayHitBodyId() const | eve::physics::World3D | inline |
| getRayHitFraction() const | eve::physics::World3D | inline |
| getRayHitNormalX() const | eve::physics::World3D | inline |
| getRayHitNormalY() const | eve::physics::World3D | inline |
| getRayHitNormalZ() const | eve::physics::World3D | inline |
| getRayHitX() const | eve::physics::World3D | inline |
| getRayHitY() const | eve::physics::World3D | inline |
| getRayHitZ() const | eve::physics::World3D | inline |
| hasRayHit() const | eve::physics::World3D | inline |
| isValid() const | eve::physics::World3D | |
| newBody(const std::string &bodyType, float x, float y, float z) | eve::physics::World3D | |
| nextBodyId() | eve::physics::World3D | |
| operator=(const World3D &)=delete | eve::physics::World3D | |
| queryAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | eve::physics::World3D | |
| raw() const | eve::physics::World3D | inline |
| rayCast(float x1, float y1, float z1, float x2, float y2, float z2) | eve::physics::World3D | |
| setGravity(float gx, float gy, float gz) | eve::physics::World3D | |
| Shape3D | eve::physics::World3D | friend |
| update(float dt) | eve::physics::World3D | |
| updateFull(float dt, int subStepCount) | eve::physics::World3D | |
| World3D(float gravityX, float gravityY, float gravityZ, bool sleep) | eve::physics::World3D | |
| World3D(const World3D &)=delete | eve::physics::World3D | |
| ~World3D() | eve::physics::World3D | |