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eve::rpg::RPGSettlementAdapter类 参考final

Settles damage/healing against one RPG actor's AttributeSet. 更多...

#include <SettlementAdapter.h>

类 eve::rpg::RPGSettlementAdapter 继承关系图:
eve::settlement::ISettlementPolicy

类

struct  Config
 Attribute names used by the RPG policy. 更多...
 

Public 成员函数

 RPGSettlementAdapter (RPGActor &target, SubjectRef targetRef)
 Bind a target actor with default RPG attribute names.
 
 RPGSettlementAdapter (RPGActor &target, SubjectRef targetRef, Config config)
 
 RPGSettlementAdapter (RPGActor &target, SubjectRef targetRef, RPGActor *source, SubjectRef sourceRef)
 Bind target and optional source actors with explicit identities.
 
 RPGSettlementAdapter (RPGActor &target, SubjectRef targetRef, RPGActor *source, SubjectRef sourceRef, Config config)
 
 RPGSettlementAdapter (const RPGSettlementAdapter &)=delete
 
RPGSettlementAdapter & operator= (const RPGSettlementAdapter &)=delete
 
const SubjectRef & targetRef () const noexcept
 Stable identity checked for the target side of the request.
 
eve::Result< void > validate (settlement::SettlementContext &context) override
 Validate request and target-owned state without mutating it.
 
eve::Result< void > sourceModifiers (settlement::SettlementContext &context) override
 Apply source-side modifiers such as critical or elemental power.
 
eve::Result< void > targetMitigation (settlement::SettlementContext &context) override
 Apply target mitigation such as resistance or penetration rules.
 
eve::Result< void > armorShield (settlement::SettlementContext &context) override
 Apply armor and shield policy, recording absorbed amount.
 
eve::Result< void > clamp (settlement::SettlementContext &context) override
 Configure policy-specific amount bounds for the generic clamp.
 
eve::Result< settlement::PreparedApply > prepareApply (const settlement::SettlementContext &context) override
 Build an atomic candidate mutation without publishing it.
 
eve::Result< std::vector< settlement::SettlementRequest > > prepareTrigger (const settlement::SettlementContext &context, const settlement::SettlementResult &result) override
 Produce owning derived requests without mutating domain state.
 
- Public 成员函数 继承自 eve::settlement::ISettlementPolicy
virtual ~ISettlementPolicy ()=default
 I settlement policy.
 
virtual eve::Result< void > decide (SettlementContext &context)
 Resolve deterministic hit, immunity, block or other supplied decisions.
 

详细描述

Settles damage/healing against one RPG actor's AttributeSet.

The target actor and optional source actor are borrowed for the synchronous call. targetRef and sourceRef are caller-owned stable identities; they are checked against the request and are never resolved by the pipeline.

在文件 SettlementAdapter.h 第 47 行定义.

构造及析构函数说明

◆ RPGSettlementAdapter() [1/5]

eve::rpg::RPGSettlementAdapter::RPGSettlementAdapter ( RPGActor &  target,
SubjectRef  targetRef 
)

Bind a target actor with default RPG attribute names.

在文件 SettlementAdapter.cpp 第 140 行定义.

◆ RPGSettlementAdapter() [2/5]

eve::rpg::RPGSettlementAdapter::RPGSettlementAdapter ( RPGActor &  target,
SubjectRef  targetRef,
Config  config 
)

在文件 SettlementAdapter.cpp 第 143 行定义.

◆ RPGSettlementAdapter() [3/5]

eve::rpg::RPGSettlementAdapter::RPGSettlementAdapter ( RPGActor &  target,
SubjectRef  targetRef,
RPGActor *  source,
SubjectRef  sourceRef 
)

Bind target and optional source actors with explicit identities.

在文件 SettlementAdapter.cpp 第 146 行定义.

◆ RPGSettlementAdapter() [4/5]

eve::rpg::RPGSettlementAdapter::RPGSettlementAdapter ( RPGActor &  target,
SubjectRef  targetRef,
RPGActor *  source,
SubjectRef  sourceRef,
Config  config 
)

在文件 SettlementAdapter.cpp 第 150 行定义.

◆ RPGSettlementAdapter() [5/5]

eve::rpg::RPGSettlementAdapter::RPGSettlementAdapter ( const RPGSettlementAdapter &  )
delete

成员函数说明

◆ armorShield()

eve::Result< void > eve::rpg::RPGSettlementAdapter::armorShield ( settlement::SettlementContext &  context)
overridevirtual

◆ clamp()

eve::Result< void > eve::rpg::RPGSettlementAdapter::clamp ( settlement::SettlementContext &  context)
overridevirtual

◆ operator=()

RPGSettlementAdapter & eve::rpg::RPGSettlementAdapter::operator= ( const RPGSettlementAdapter &  )
delete

◆ prepareApply()

◆ prepareTrigger()

◆ sourceModifiers()

◆ targetMitigation()

eve::Result< void > eve::rpg::RPGSettlementAdapter::targetMitigation ( settlement::SettlementContext &  context)
overridevirtual

Apply target mitigation such as resistance or penetration rules.

实现了 eve::settlement::ISettlementPolicy.

在文件 SettlementAdapter.cpp 第 320 行定义.

引用了 context, element, eve::Result< T >::failure(), eve::rpg::RPGSettlementAdapter::Config::resistancePrefix, status , 以及 eve::Result< T >::success().

◆ targetRef()

const SubjectRef & eve::rpg::RPGSettlementAdapter::targetRef ( ) const
inlinenoexcept

Stable identity checked for the target side of the request.

在文件 SettlementAdapter.h 第 77 行定义.

◆ validate()


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