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类 | |
| class | Joystick |
| SDL joystick/gamepad module backend (device enumeration and mappings). 更多... | |
| class | Pad |
| SDL joystick/gamepad backend (GameController + optional haptic rumble). 更多... | |
函数 | |
| void | bindJoystickEventSinkOwner (eve::joystick::Joystick *owner) noexcept |
| Bind the live Joystick module into the SDL event sink. @ownership Borrowed; the Joystick module owns itself and clears the bind on destroy. @lifetime Valid from Joystick construction until Joystick destruction. | |
函数说明
◆ bindJoystickEventSinkOwner()
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noexcept |
Bind the live Joystick module into the SDL event sink. @ownership Borrowed; the Joystick module owns itself and clears the bind on destroy. @lifetime Valid from Joystick construction until Joystick destruction.
在文件 EventSink.cpp 第 116 行定义.
被这些函数引用 eve::joystick::sdl::Joystick::Joystick() , 以及 eve::joystick::sdl::Joystick::~Joystick().