载入中...
搜索中...
未找到
eve::physics::action_adapter 命名空间参考

类

class  ActionCollisionIgnoreState
 Owns temporary body-pair collision overrides projected from Action windows. 更多...
 
struct  ActionCollisionPair
 Owning generation-qualified body pair selected for one collision channel. 更多...
 

类型定义

using ActionCollisionPairResolver = std::function< Result< ActionCollisionPair >(ecs::EntityHandle, std::string_view channel)>
 Resolves an action entity and semantic channel to two physics links.
 

类型定义说明

◆ ActionCollisionPairResolver

using eve::physics::action_adapter::ActionCollisionPairResolver = typedef std::function<Result<ActionCollisionPair>(ecs::EntityHandle, std::string_view channel)>

Resolves an action entity and semantic channel to two physics links.

备注
Called synchronously on the owner thread without locks. It must not throw, reenter the adapter, or retain the entity handle or channel view.

在文件 ActionCollisionIgnoreState.h 第 34 行定义.