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类 | |
| class | ActionCollisionIgnoreState |
| Owns temporary body-pair collision overrides projected from Action windows. 更多... | |
| struct | ActionCollisionPair |
| Owning generation-qualified body pair selected for one collision channel. 更多... | |
类型定义 | |
| using | ActionCollisionPairResolver = std::function< Result< ActionCollisionPair >(ecs::EntityHandle, std::string_view channel)> |
| Resolves an action entity and semantic channel to two physics links. | |
类型定义说明
◆ ActionCollisionPairResolver
| using eve::physics::action_adapter::ActionCollisionPairResolver = typedef std::function<Result<ActionCollisionPair>(ecs::EntityHandle, std::string_view channel)> |
Resolves an action entity and semantic channel to two physics links.
- 备注
- Called synchronously on the owner thread without locks. It must not throw, reenter the adapter, or retain the entity handle or channel view.
在文件 ActionCollisionIgnoreState.h 第 34 行定义.