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eve::physics::detail 命名空间参考
函数 | |
| PhysicsWorldHandle | allocatePhysicsWorldHandle () |
| Allocates a process-local world handle from the physics owner. | |
| eve::PersistentId | makePhysicsWorldPersistentId (PhysicsWorldHandle runtimeHandle) |
| Creates a non-nil process-local generated identity for a world without an injected persistent ID. | |
函数说明
◆ allocatePhysicsWorldHandle()
| PhysicsWorldHandle eve::physics::detail::allocatePhysicsWorldHandle | ( | ) |
Allocates a process-local world handle from the physics owner.
- 返回
- A live-world candidate with generation one.
- 异常
-
eve::Exception when the process-local index space is exhausted.
The returned value is not persistent. World owns the occupancy and invalidates the handle before its solver state is destroyed.
在文件 PhysicsHandles.cpp 第 10 行定义.
引用了 current.
被这些函数引用 eve::physics::World::World().
◆ makePhysicsWorldPersistentId()
| eve::PersistentId eve::physics::detail::makePhysicsWorldPersistentId | ( | PhysicsWorldHandle | runtimeHandle | ) |
Creates a non-nil process-local generated identity for a world without an injected persistent ID.
在文件 PhysicsHandles.cpp 第 26 行定义.
引用了 bytes, eve::RuntimeHandle< Tag >::packed(), sequence , 以及 serial.
被这些函数引用 eve::physics::World::World().