Owning evidence that a gameplay authority accepted one command. 更多...
#include <GameplayControl.h>
Public 属性 | |
| std::string | commandId |
| std::string | executionId |
| SimulationTick | acceptedTick = SimulationTick::zero() |
| std::uint64_t | resultingRevision = 0 |
| Value | details |
详细描述
Owning evidence that a gameplay authority accepted one command.
在文件 GameplayControl.h 第 62 行定义.
类成员变量说明
◆ acceptedTick
| SimulationTick eve::GameplayCommandReceipt::acceptedTick = SimulationTick::zero() |
在文件 GameplayControl.h 第 65 行定义.
被这些函数引用 eve::card::CardControl::submitGameplay(), eve::climbing::ClimbingControl::submitGameplay(), eve::dialogue::DialogueControl::submitGameplay(), eve::economy::EconomyControl::submitGameplay(), eve::inventory::InventoryControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rpg::ProductControl::submitGameplay(), eve::rts::RTS::submitGameplay(), eve::tactics::Tactics::submitGameplay() , 以及 eve::weapon::WeaponControl::submitGameplay().
◆ commandId
| std::string eve::GameplayCommandReceipt::commandId |
在文件 GameplayControl.h 第 63 行定义.
被这些函数引用 eve::card::CardControl::submitGameplay(), eve::climbing::ClimbingControl::submitGameplay(), eve::dialogue::DialogueControl::submitGameplay(), eve::economy::EconomyControl::submitGameplay(), eve::inventory::InventoryControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rpg::ProductControl::submitGameplay(), eve::rts::RTS::submitGameplay(), eve::tactics::Tactics::submitGameplay() , 以及 eve::weapon::WeaponControl::submitGameplay().
◆ details
| Value eve::GameplayCommandReceipt::details |
在文件 GameplayControl.h 第 67 行定义.
被这些函数引用 eve::card::CardControl::submitGameplay(), eve::climbing::ClimbingControl::submitGameplay(), eve::dialogue::DialogueControl::submitGameplay(), eve::economy::EconomyControl::submitGameplay(), eve::inventory::InventoryControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rpg::ProductControl::submitGameplay(), eve::rts::RTS::submitGameplay(), eve::tactics::Tactics::submitGameplay() , 以及 eve::weapon::WeaponControl::submitGameplay().
◆ executionId
| std::string eve::GameplayCommandReceipt::executionId |
在文件 GameplayControl.h 第 64 行定义.
被这些函数引用 eve::card::CardControl::submitGameplay(), eve::climbing::ClimbingControl::submitGameplay(), eve::dialogue::DialogueControl::submitGameplay(), eve::economy::EconomyControl::submitGameplay(), eve::inventory::InventoryControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rpg::ProductControl::submitGameplay(), eve::rts::RTS::submitGameplay(), eve::tactics::Tactics::submitGameplay() , 以及 eve::weapon::WeaponControl::submitGameplay().
◆ resultingRevision
| std::uint64_t eve::GameplayCommandReceipt::resultingRevision = 0 |
在文件 GameplayControl.h 第 66 行定义.
被这些函数引用 eve::card::CardControl::submitGameplay(), eve::climbing::ClimbingControl::submitGameplay(), eve::dialogue::DialogueControl::submitGameplay(), eve::economy::EconomyControl::submitGameplay(), eve::inventory::InventoryControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rpg::ProductControl::submitGameplay(), eve::rts::RTS::submitGameplay(), eve::tactics::Tactics::submitGameplay() , 以及 eve::weapon::WeaponControl::submitGameplay().
该结构体的文档由以下文件生成:
- src/engine/common/GameplayControl.h