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eve::GameplayEvent结构体 参考

Owning event projection safe across frames and process boundaries. 更多...

#include <GameplayControl.h>

Public 属性

std::uint64_t sequence = 0
 
SimulationTick tick = SimulationTick::zero()
 
std::string type
 
SubjectRef subject
 
std::string causationCommandId
 
std::string correlationId
 
Value payload
 

详细描述

Owning event projection safe across frames and process boundaries.

在文件 GameplayControl.h 第 71 行定义.

类成员变量说明

◆ causationCommandId

std::string eve::GameplayEvent::causationCommandId

◆ correlationId

std::string eve::GameplayEvent::correlationId

◆ payload

Value eve::GameplayEvent::payload

◆ sequence

◆ subject

SubjectRef eve::GameplayEvent::subject

◆ tick

◆ type

std::string eve::GameplayEvent::type

该结构体的文档由以下文件生成: