Owning event projection safe across frames and process boundaries. 更多...
#include <GameplayControl.h>
Public 属性 | |
| std::uint64_t | sequence = 0 |
| SimulationTick | tick = SimulationTick::zero() |
| std::string | type |
| SubjectRef | subject |
| std::string | causationCommandId |
| std::string | correlationId |
| Value | payload |
详细描述
Owning event projection safe across frames and process boundaries.
在文件 GameplayControl.h 第 71 行定义.
类成员变量说明
◆ causationCommandId
| std::string eve::GameplayEvent::causationCommandId |
在文件 GameplayControl.h 第 76 行定义.
被这些函数引用 eve::economy::EconomyControl::submitGameplay() , 以及 eve::rpg::BattleControl::submitGameplay().
◆ correlationId
| std::string eve::GameplayEvent::correlationId |
在文件 GameplayControl.h 第 77 行定义.
被这些函数引用 eve::economy::EconomyControl::submitGameplay() , 以及 eve::rpg::BattleControl::submitGameplay().
◆ payload
| Value eve::GameplayEvent::payload |
在文件 GameplayControl.h 第 78 行定义.
被这些函数引用 eve::economy::EconomyControl::submitGameplay() , 以及 eve::rpg::BattleControl::submitGameplay().
◆ sequence
| std::uint64_t eve::GameplayEvent::sequence = 0 |
在文件 GameplayControl.h 第 72 行定义.
被这些函数引用 eve::rpg::BattleControl::advanceGameplay(), eve::climbing::ClimbingControl::gameplayEvents(), eve::dialogue::DialogueControl::gameplayEvents(), eve::rpg::ProductControl::gameplayEvents(), eve::tactics::Tactics::gameplayEvents(), eve::card::CardControl::submitGameplay(), eve::economy::EconomyControl::submitGameplay(), eve::inventory::InventoryControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rts::RTS::submitGameplay() , 以及 eve::weapon::WeaponControl::submitGameplay().
◆ subject
| SubjectRef eve::GameplayEvent::subject |
在文件 GameplayControl.h 第 75 行定义.
被这些函数引用 eve::economy::EconomyControl::submitGameplay() , 以及 eve::rpg::BattleControl::submitGameplay().
◆ tick
| SimulationTick eve::GameplayEvent::tick = SimulationTick::zero() |
在文件 GameplayControl.h 第 73 行定义.
被这些函数引用 eve::economy::EconomyControl::submitGameplay() , 以及 eve::rpg::BattleControl::submitGameplay().
◆ type
| std::string eve::GameplayEvent::type |
在文件 GameplayControl.h 第 74 行定义.
被这些函数引用 eve::economy::EconomyControl::submitGameplay() , 以及 eve::rpg::BattleControl::submitGameplay().
该结构体的文档由以下文件生成:
- src/engine/common/GameplayControl.h