Immutable owning observation of one authoritative gameplay instance. 更多...
#include <GameplayControl.h>
Public 属性 | |
| LogicalId | domain |
| SubjectRef | instance |
| SimulationTick | tick = SimulationTick::zero() |
| std::uint64_t | revision = 0 |
| Value | state |
详细描述
Immutable owning observation of one authoritative gameplay instance.
在文件 GameplayControl.h 第 43 行定义.
类成员变量说明
◆ domain
| LogicalId eve::GameplayObservation::domain |
在文件 GameplayControl.h 第 44 行定义.
被这些函数引用 eve::card::CardControl::observeGameplay(), eve::climbing::ClimbingControl::observeGameplay(), eve::dialogue::DialogueControl::observeGameplay(), eve::economy::EconomyControl::observeGameplay(), eve::inventory::InventoryControl::observeGameplay(), eve::rpg::BattleControl::observeGameplay(), eve::rpg::ProductControl::observeGameplay(), eve::rts::RTS::observeGameplay(), eve::tactics::Tactics::observeGameplay() , 以及 eve::weapon::WeaponControl::observeGameplay().
◆ instance
| SubjectRef eve::GameplayObservation::instance |
在文件 GameplayControl.h 第 45 行定义.
被这些函数引用 eve::card::CardControl::observeGameplay(), eve::climbing::ClimbingControl::observeGameplay(), eve::dialogue::DialogueControl::observeGameplay(), eve::economy::EconomyControl::observeGameplay(), eve::inventory::InventoryControl::observeGameplay(), eve::rpg::BattleControl::observeGameplay(), eve::rpg::ProductControl::observeGameplay(), eve::rts::RTS::observeGameplay(), eve::tactics::Tactics::observeGameplay() , 以及 eve::weapon::WeaponControl::observeGameplay().
◆ revision
| std::uint64_t eve::GameplayObservation::revision = 0 |
在文件 GameplayControl.h 第 47 行定义.
被这些函数引用 eve::card::CardControl::observeGameplay(), eve::climbing::ClimbingControl::observeGameplay(), eve::dialogue::DialogueControl::observeGameplay(), eve::economy::EconomyControl::observeGameplay(), eve::inventory::InventoryControl::observeGameplay(), eve::rpg::BattleControl::observeGameplay(), eve::rpg::ProductControl::observeGameplay(), eve::rts::RTS::observeGameplay(), eve::tactics::Tactics::observeGameplay() , 以及 eve::weapon::WeaponControl::observeGameplay().
◆ state
| Value eve::GameplayObservation::state |
在文件 GameplayControl.h 第 48 行定义.
被这些函数引用 eve::card::CardControl::observeGameplay(), eve::climbing::ClimbingControl::observeGameplay(), eve::dialogue::DialogueControl::observeGameplay(), eve::economy::EconomyControl::observeGameplay(), eve::inventory::InventoryControl::observeGameplay(), eve::rpg::BattleControl::observeGameplay(), eve::rpg::ProductControl::observeGameplay(), eve::rts::RTS::observeGameplay(), eve::tactics::Tactics::observeGameplay() , 以及 eve::weapon::WeaponControl::observeGameplay().
◆ tick
| SimulationTick eve::GameplayObservation::tick = SimulationTick::zero() |
在文件 GameplayControl.h 第 46 行定义.
被这些函数引用 eve::card::CardControl::observeGameplay(), eve::climbing::ClimbingControl::observeGameplay(), eve::dialogue::DialogueControl::observeGameplay(), eve::economy::EconomyControl::observeGameplay(), eve::inventory::InventoryControl::observeGameplay(), eve::rpg::BattleControl::observeGameplay(), eve::rpg::ProductControl::observeGameplay(), eve::rts::RTS::observeGameplay(), eve::tactics::Tactics::observeGameplay() , 以及 eve::weapon::WeaponControl::observeGameplay().
该结构体的文档由以下文件生成:
- src/engine/common/GameplayControl.h