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Owning authorization context shared by player, script and automation adapters. 更多...
#include <GameplayControl.h>
Public 属性 | |
| std::string | id |
| GameplayAccess | access = GameplayAccess::PlayerEquivalent |
| std::vector< SubjectRef > | controlledSubjects |
详细描述
Owning authorization context shared by player, script and automation adapters.
The host owns this value. Providers retain no reference to it. Controlled subjects are stable identities, not ECS handles; every provider resolves them at each call.
在文件 GameplayControl.h 第 30 行定义.
类成员变量说明
◆ access
| GameplayAccess eve::GameplaySession::access = GameplayAccess::PlayerEquivalent |
在文件 GameplayControl.h 第 32 行定义.
◆ controlledSubjects
| std::vector<SubjectRef> eve::GameplaySession::controlledSubjects |
在文件 GameplayControl.h 第 33 行定义.
◆ id
| std::string eve::GameplaySession::id |
在文件 GameplayControl.h 第 31 行定义.
该结构体的文档由以下文件生成:
- src/engine/common/GameplayControl.h