载入中...
搜索中...
未找到
eve::GameplaySession结构体 参考

Owning authorization context shared by player, script and automation adapters. 更多...

#include <GameplayControl.h>

Public 属性

std::string id
 
GameplayAccess access = GameplayAccess::PlayerEquivalent
 
std::vector< SubjectRef > controlledSubjects
 

详细描述

Owning authorization context shared by player, script and automation adapters.

The host owns this value. Providers retain no reference to it. Controlled subjects are stable identities, not ECS handles; every provider resolves them at each call.

在文件 GameplayControl.h 第 30 行定义.

类成员变量说明

◆ access

GameplayAccess eve::GameplaySession::access = GameplayAccess::PlayerEquivalent

在文件 GameplayControl.h 第 32 行定义.

◆ controlledSubjects

std::vector<SubjectRef> eve::GameplaySession::controlledSubjects

在文件 GameplayControl.h 第 33 行定义.

◆ id

std::string eve::GameplaySession::id

在文件 GameplayControl.h 第 31 行定义.


该结构体的文档由以下文件生成: