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Transient backend buffer slice shared between sibling GPU modules. @ownership Non-owning; nativeHandle is never retained as an owning resource. @lifetime The producing buffer outlives all frame commands that consume this view. @thread Create and consume on the render/submission thread. 更多...
#include <GpuResidentBufferView.h>
Public 属性 | |
| GpuResidentBackend | backend = GpuResidentBackend::Unknown |
| uint64_t | nativeHandle = 0 |
| uint64_t | offsetBytes = 0 |
| uint64_t | sizeBytes = 0 |
| uint32_t | strideBytes = 0 |
详细描述
Transient backend buffer slice shared between sibling GPU modules. @ownership Non-owning; nativeHandle is never retained as an owning resource. @lifetime The producing buffer outlives all frame commands that consume this view. @thread Create and consume on the render/submission thread.
在文件 GpuResidentBufferView.h 第 19 行定义.
类成员变量说明
◆ backend
| GpuResidentBackend eve::GpuResidentBufferView::backend = GpuResidentBackend::Unknown |
◆ nativeHandle
| uint64_t eve::GpuResidentBufferView::nativeHandle = 0 |
◆ offsetBytes
| uint64_t eve::GpuResidentBufferView::offsetBytes = 0 |
◆ sizeBytes
| uint64_t eve::GpuResidentBufferView::sizeBytes = 0 |
◆ strideBytes
| uint32_t eve::GpuResidentBufferView::strideBytes = 0 |
该结构体的文档由以下文件生成:
- src/engine/common/GpuResidentBufferView.h