One deterministic fixed-step emitted by SimulationClock. 更多...
#include <Time.h>
Public 属性 | |
| SimulationTick | tick = SimulationTick::zero() |
| Tick reached after this step is applied. | |
| Duration | delta = Duration::zero() |
| Fixed simulation duration for this step. | |
详细描述
One deterministic fixed-step emitted by SimulationClock.
类成员变量说明
◆ delta
| Duration eve::SimulationStep::delta = Duration::zero() |
Fixed simulation duration for this step.
被这些函数引用 eve::fluids::FluidSimulationAdapter::step(), eve::fluids::FluidSimulator::step(), eve::physics::Cloth::step(), eve::physics::Cloth3D::step(), eve::physics::ClothGPU::step(), eve::physics::SoftBody3D::step() , 以及 eve::particles::ParticleEffect::updateTimeline().
◆ tick
| SimulationTick eve::SimulationStep::tick = SimulationTick::zero() |
Tick reached after this step is applied.
被这些函数引用 eve::rts::RTS::advanceGameplay(), eve::tactics::BattleSystem::faceUnit(), eve::tactics::BattleSystem::moveUnit(), eve::fluids::FluidSimulationAdapter::step(), eve::physics::World::step(), eve::physics::World3D::step(), eve::rts::RTS::step() , 以及 eve::tactics::BattleSystem::waitUnit().
该结构体的文档由以下文件生成:
- src/engine/common/Time.h