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Complete frame atomically prepared and then presented by a preview host. 更多...
#include <ActionPreview.h>
Public 属性 | |
| ActionPreviewReason | reason = ActionPreviewReason::Refresh |
| std::string | animationUri |
| Duration | previous |
| Duration | current |
| std::vector< ActionPreviewCue > | cues |
| std::vector< ActionActiveBlock > | activeBlocks |
| Owning state-block samples active at current for isolated scene reconciliation. | |
| RootMotionPreviewState | rootMotionState = RootMotionPreviewState::Unavailable |
| std::vector< ActionPreviewPoint3 > | rootMotionPath |
详细描述
Complete frame atomically prepared and then presented by a preview host.
在文件 ActionPreview.h 第 41 行定义.
类成员变量说明
◆ activeBlocks
| std::vector<ActionActiveBlock> eve::action::ActionPreviewFrame::activeBlocks |
Owning state-block samples active at current for isolated scene reconciliation.
在文件 ActionPreview.h 第 48 行定义.
◆ animationUri
| std::string eve::action::ActionPreviewFrame::animationUri |
在文件 ActionPreview.h 第 43 行定义.
◆ cues
| std::vector<ActionPreviewCue> eve::action::ActionPreviewFrame::cues |
在文件 ActionPreview.h 第 46 行定义.
◆ current
| Duration eve::action::ActionPreviewFrame::current |
在文件 ActionPreview.h 第 45 行定义.
◆ previous
| Duration eve::action::ActionPreviewFrame::previous |
在文件 ActionPreview.h 第 44 行定义.
◆ reason
| ActionPreviewReason eve::action::ActionPreviewFrame::reason = ActionPreviewReason::Refresh |
在文件 ActionPreview.h 第 42 行定义.
◆ rootMotionPath
| std::vector<ActionPreviewPoint3> eve::action::ActionPreviewFrame::rootMotionPath |
在文件 ActionPreview.h 第 50 行定义.
◆ rootMotionState
| RootMotionPreviewState eve::action::ActionPreviewFrame::rootMotionState = RootMotionPreviewState::Unavailable |
在文件 ActionPreview.h 第 49 行定义.
该结构体的文档由以下文件生成:
- src/modules/action/ActionPreview.h