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In-memory versioned replay evidence, independent of learned model state. 更多...
#include <Agent.h>
Public 属性 | |
| std::string | schemaId = "evengine.agent.trace" |
| std::uint32_t | schemaVersion = 1 |
| std::uint64_t | environmentSeed = 0 |
| double | dt = 0 |
| Observation | initial |
| std::vector< TraceStep > | steps |
详细描述
In-memory versioned replay evidence, independent of learned model state.
- 备注
- Version 1 is the initial format. Replay rejects unknown schema/version; the canonical Value/JSON codec rejects unknown fields. Adapters retain their domain version separately and must reject incompatible domain builds. No older released schema exists; future migrations must be explicit.
类成员变量说明
◆ dt
| double eve::agent::Trace::dt = 0 |
被这些函数引用 eve::agent::replay().
◆ environmentSeed
| std::uint64_t eve::agent::Trace::environmentSeed = 0 |
被这些函数引用 eve::agent::replay().
◆ initial
| Observation eve::agent::Trace::initial |
被这些函数引用 eve::agent::replay().
◆ schemaId
| std::string eve::agent::Trace::schemaId = "evengine.agent.trace" |
被这些函数引用 eve::agent::decodeTrace() , 以及 eve::agent::replay().
◆ schemaVersion
| std::uint32_t eve::agent::Trace::schemaVersion = 1 |
被这些函数引用 eve::agent::replay().
◆ steps
| std::vector<TraceStep> eve::agent::Trace::steps |
被这些函数引用 eve::agent::replay().
该结构体的文档由以下文件生成:
- src/modules/agent/Agent.h