Owning, validated source archive candidate not yet published to disk/database. 更多...
#include <AssetImporter.h>
Public 属性 | |
| asset::EvaManifest | manifest |
| std::vector< asset::EvaArchiveEntry > | entries |
| std::vector< ImportFinding > | findings |
| std::vector< ImportSourceMapping > | sourceMappings |
详细描述
Owning, validated source archive candidate not yet published to disk/database.
在文件 AssetImporter.h 第 90 行定义.
类成员变量说明
◆ entries
| std::vector<asset::EvaArchiveEntry> eve::asset_import::PreparedAssetImport::entries |
在文件 AssetImporter.h 第 92 行定义.
被这些函数引用 eve::asset_import::bindUnityRenderers(), eve::asset_import::prepareGltfImport(), eve::asset_import::prepareImageImport(), eve::asset_import::prepareShaderImport(), eve::asset_import::prepareUnityCollection(), eve::asset_import::prepareUnityFbx(), eve::asset_import::prepareUnityNativeVolumeTexture(), eve::asset_import::prepareUnitySpriteAnimation(), eve::asset_import::prepareUnityVegetationConversionBatch(), eve::asset_import::prepareUnityVegetationMaterial() , 以及 eve::asset_import::prepareUnityVegetationScene().
◆ findings
| std::vector<ImportFinding> eve::asset_import::PreparedAssetImport::findings |
在文件 AssetImporter.h 第 93 行定义.
被这些函数引用 eve::asset_import::bindUnityRenderers(), eve::asset_import::detail::finalizeImportReport(), eve::asset_import::prepareGltfImport(), eve::asset_import::prepareImageImport(), eve::asset_import::prepareShaderImport(), eve::asset_import::prepareUnityCollection(), eve::asset_import::prepareUnityFbx(), eve::asset_import::prepareUnityNativeVolumeTexture(), eve::asset_import::prepareUnitySpriteAnimation(), eve::asset_import::prepareUnityVegetationConversionBatch(), eve::asset_import::prepareUnityVegetationMaterial() , 以及 eve::asset_import::prepareUnityVegetationScene().
◆ manifest
| asset::EvaManifest eve::asset_import::PreparedAssetImport::manifest |
在文件 AssetImporter.h 第 91 行定义.
被这些函数引用 eve::asset_import::bindUnityRenderers(), eve::asset_import::detail::finalizeImportReport(), eve::asset_import::prepareCanonicalTerrainImport(), eve::asset_import::prepareGltfImport(), eve::asset_import::prepareImageImport(), eve::asset_import::prepareLegacyAnimationImport(), eve::asset_import::prepareShaderImport(), eve::asset_import::prepareUnityCollection(), eve::asset_import::prepareUnityFbx(), eve::asset_import::prepareUnityNativeVolumeTexture(), eve::asset_import::prepareUnityPrefab(), eve::asset_import::prepareUnitySpriteAnimation(), eve::asset_import::prepareUnityVegetationConversionBatch(), eve::asset_import::prepareUnityVegetationConversionImport(), eve::asset_import::prepareUnityVegetationMaterial(), eve::asset_import::prepareUnityVegetationPreset(), eve::asset_import::prepareUnityVegetationScene() , 以及 eve::asset_import::prepareUnrealM4Import().
◆ sourceMappings
| std::vector<ImportSourceMapping> eve::asset_import::PreparedAssetImport::sourceMappings |
在文件 AssetImporter.h 第 94 行定义.
被这些函数引用 eve::asset_import::bindUnityRenderers(), eve::asset_import::detail::finalizeImportReport(), eve::asset_import::prepareGltfImport(), eve::asset_import::prepareImageImport(), eve::asset_import::prepareShaderImport(), eve::asset_import::prepareUnityFbx(), eve::asset_import::prepareUnityNativeVolumeTexture(), eve::asset_import::prepareUnitySpriteAnimation(), eve::asset_import::prepareUnityVegetationConversionBatch(), eve::asset_import::prepareUnityVegetationMaterial() , 以及 eve::asset_import::prepareUnityVegetationScene().
该结构体的文档由以下文件生成:
- src/modules/asset/import/AssetImporter.h