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Owning unpublished material, mesh and texture candidate mutated transactionally by preset commands. 更多...
#include <VegetationPreset.h>
Public 属性 | |
| std::map< std::string, double > | materialFloats |
| std::map< std::string, std::array< double, 4 > > | materialVectors |
| std::map< std::string, std::array< double, 4 > > | materialColors |
| std::map< std::string, std::string > | materialTextures |
| std::map< std::string, std::array< double, 4 > > | materialTextureTransforms |
| std::set< std::string > | materialKeywords |
| std::set< std::string > | lockedMaterialProperties |
| std::set< std::string > | firstValidTextureDestinations |
| std::string | materialShader |
| std::string | materialLighting |
| bool | materialInstancing = false |
| std::map< std::string, std::vector< std::string > > | meshRules |
| std::vector< VegetationTexturePackRecipe > | texturePacks |
| std::map< std::string, std::vector< std::string > > | outputDirectives |
| std::map< std::string, std::string > | shaderAliases |
| std::vector< std::string > | utilityModes |
详细描述
Owning unpublished material, mesh and texture candidate mutated transactionally by preset commands.
在文件 VegetationPreset.h 第 63 行定义.
类成员变量说明
◆ firstValidTextureDestinations
| std::set<std::string> eve::asset_import::VegetationConversionCandidate::firstValidTextureDestinations |
在文件 VegetationPreset.h 第 71 行定义.
◆ lockedMaterialProperties
| std::set<std::string> eve::asset_import::VegetationConversionCandidate::lockedMaterialProperties |
在文件 VegetationPreset.h 第 70 行定义.
◆ materialColors
| std::map<std::string, std::array<double, 4> > eve::asset_import::VegetationConversionCandidate::materialColors |
◆ materialFloats
| std::map<std::string, double> eve::asset_import::VegetationConversionCandidate::materialFloats |
◆ materialInstancing
| bool eve::asset_import::VegetationConversionCandidate::materialInstancing = false |
◆ materialKeywords
| std::set<std::string> eve::asset_import::VegetationConversionCandidate::materialKeywords |
◆ materialLighting
| std::string eve::asset_import::VegetationConversionCandidate::materialLighting |
在文件 VegetationPreset.h 第 73 行定义.
◆ materialShader
| std::string eve::asset_import::VegetationConversionCandidate::materialShader |
◆ materialTextures
| std::map<std::string, std::string> eve::asset_import::VegetationConversionCandidate::materialTextures |
◆ materialTextureTransforms
| std::map<std::string, std::array<double, 4> > eve::asset_import::VegetationConversionCandidate::materialTextureTransforms |
◆ materialVectors
| std::map<std::string, std::array<double, 4> > eve::asset_import::VegetationConversionCandidate::materialVectors |
◆ meshRules
| std::map<std::string, std::vector<std::string> > eve::asset_import::VegetationConversionCandidate::meshRules |
◆ outputDirectives
| std::map<std::string, std::vector<std::string> > eve::asset_import::VegetationConversionCandidate::outputDirectives |
在文件 VegetationPreset.h 第 77 行定义.
◆ shaderAliases
| std::map<std::string, std::string> eve::asset_import::VegetationConversionCandidate::shaderAliases |
在文件 VegetationPreset.h 第 78 行定义.
◆ texturePacks
| std::vector<VegetationTexturePackRecipe> eve::asset_import::VegetationConversionCandidate::texturePacks |
◆ utilityModes
| std::vector<std::string> eve::asset_import::VegetationConversionCandidate::utilityModes |
在文件 VegetationPreset.h 第 79 行定义.
该结构体的文档由以下文件生成:
- src/modules/asset/import/VegetationPreset.h