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eve::asset_procgen::PackedTerrainMaterialGpuSet结构体 参考

Backend-owned texture set for a single draw of up to sixteen layers. 更多...

#include <TerrainMaterialAtlas.h>

Public 属性

graphics::Texture * albedo = nullptr
 
graphics::Texture * normal = nullptr
 
graphics::Texture * mask = nullptr
 
graphics::Texture * controls = nullptr
 
graphics::Texture * parameters = nullptr
 
std::uint32_t layerCount = 0
 
bool hasHoles = false
 

详细描述

Backend-owned texture set for a single draw of up to sixteen layers.

在文件 TerrainMaterialAtlas.h 第 83 行定义.

类成员变量说明

◆ albedo

◆ controls

graphics::Texture* eve::asset_procgen::PackedTerrainMaterialGpuSet::controls = nullptr

◆ hasHoles

bool eve::asset_procgen::PackedTerrainMaterialGpuSet::hasHoles = false

◆ layerCount

std::uint32_t eve::asset_procgen::PackedTerrainMaterialGpuSet::layerCount = 0

◆ mask

◆ normal

◆ parameters

graphics::Texture* eve::asset_procgen::PackedTerrainMaterialGpuSet::parameters = nullptr

该结构体的文档由以下文件生成: