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eve::asset_procgen::TerrainVegetationWeightDomain结构体 参考

Explicit world-to-control-map projection for terrain layer filtering. 更多...

#include <TerrainVegetationRuntime.h>

Public 属性

float minimumX = 0.f
 
float minimumZ = 0.f
 
float maximumX = 0.f
 
float maximumZ = 0.f
 
bool flipV = false
 Reverse V for source maps whose rows oppose the canonical terrain Z axis.
 

详细描述

Explicit world-to-control-map projection for terrain layer filtering.

在文件 TerrainVegetationRuntime.h 第 61 行定义.

类成员变量说明

◆ flipV

bool eve::asset_procgen::TerrainVegetationWeightDomain::flipV = false

Reverse V for source maps whose rows oppose the canonical terrain Z axis.

在文件 TerrainVegetationRuntime.h 第 67 行定义.

被这些函数引用 eve::asset_procgen::filterTerrainVegetationByLayerWeights().

◆ maximumX

float eve::asset_procgen::TerrainVegetationWeightDomain::maximumX = 0.f

◆ maximumZ

float eve::asset_procgen::TerrainVegetationWeightDomain::maximumZ = 0.f

◆ minimumX

float eve::asset_procgen::TerrainVegetationWeightDomain::minimumX = 0.f

◆ minimumZ

float eve::asset_procgen::TerrainVegetationWeightDomain::minimumZ = 0.f

该结构体的文档由以下文件生成: