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One renderer-neutral node primitive in a body-local editor overlay. 更多...
#include <ClimbingAnchorAuthoring.h>
Public 属性 | |
| std::string | id |
| ClimbingAnchorKind | kind = ClimbingAnchorKind::Ledge |
| Vec3 | position |
| Vec3 | normal |
| Vec3 | tangent |
| Vec3 | leftHandSocket |
| Vec3 | rightHandSocket |
| Vec3 | feetSocket |
| std::uint32_t | occupancySlots = 0 |
详细描述
One renderer-neutral node primitive in a body-local editor overlay.
在文件 ClimbingAnchorAuthoring.h 第 78 行定义.
类成员变量说明
◆ feetSocket
| Vec3 eve::climbing::ClimbingAnchorOverlayNode::feetSocket |
在文件 ClimbingAnchorAuthoring.h 第 86 行定义.
◆ id
| std::string eve::climbing::ClimbingAnchorOverlayNode::id |
在文件 ClimbingAnchorAuthoring.h 第 79 行定义.
◆ kind
| ClimbingAnchorKind eve::climbing::ClimbingAnchorOverlayNode::kind = ClimbingAnchorKind::Ledge |
在文件 ClimbingAnchorAuthoring.h 第 80 行定义.
◆ leftHandSocket
| Vec3 eve::climbing::ClimbingAnchorOverlayNode::leftHandSocket |
在文件 ClimbingAnchorAuthoring.h 第 84 行定义.
◆ normal
| Vec3 eve::climbing::ClimbingAnchorOverlayNode::normal |
在文件 ClimbingAnchorAuthoring.h 第 82 行定义.
◆ occupancySlots
| std::uint32_t eve::climbing::ClimbingAnchorOverlayNode::occupancySlots = 0 |
在文件 ClimbingAnchorAuthoring.h 第 87 行定义.
◆ position
| Vec3 eve::climbing::ClimbingAnchorOverlayNode::position |
在文件 ClimbingAnchorAuthoring.h 第 81 行定义.
◆ rightHandSocket
| Vec3 eve::climbing::ClimbingAnchorOverlayNode::rightHandSocket |
在文件 ClimbingAnchorAuthoring.h 第 85 行定义.
◆ tangent
| Vec3 eve::climbing::ClimbingAnchorOverlayNode::tangent |
在文件 ClimbingAnchorAuthoring.h 第 83 行定义.
该结构体的文档由以下文件生成:
- src/modules/climbing/ClimbingAnchorAuthoring.h