载入中...
搜索中...
未找到
Cold authoritative cross-domain links; handles are resolved on every system step. 更多...
#include <ClimbingECS.h>
Public 属性 | |
| physics::PhysicsLink | physicsBody |
| ecs::EntityHandle | sceneEntity {} |
| std::string | animationBindingId |
| std::uint64_t | animationBindingGeneration = 0 |
详细描述
Cold authoritative cross-domain links; handles are resolved on every system step.
The owning gameplay entity creates and clears this component. Physics owns the linked body; target-first destruction resolves as StaleHandle. sceneEntity is optional and must be rebuilt after restore. Runtime snapshots do not persist process-local handles.
在文件 ClimbingECS.h 第 58 行定义.
类成员变量说明
◆ animationBindingGeneration
| std::uint64_t eve::climbing::ClimbingLinks::animationBindingGeneration = 0 |
在文件 ClimbingECS.h 第 62 行定义.
◆ animationBindingId
| std::string eve::climbing::ClimbingLinks::animationBindingId |
在文件 ClimbingECS.h 第 61 行定义.
◆ physicsBody
| physics::PhysicsLink eve::climbing::ClimbingLinks::physicsBody |
在文件 ClimbingECS.h 第 59 行定义.
◆ sceneEntity
| ecs::EntityHandle eve::climbing::ClimbingLinks::sceneEntity {} |
在文件 ClimbingECS.h 第 60 行定义.
该结构体的文档由以下文件生成:
- src/modules/climbing/ClimbingECS.h