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eve::climbing::ClimbingLinks结构体 参考

Cold authoritative cross-domain links; handles are resolved on every system step. 更多...

#include <ClimbingECS.h>

Public 属性

physics::PhysicsLink physicsBody
 
ecs::EntityHandle sceneEntity {}
 
std::string animationBindingId
 
std::uint64_t animationBindingGeneration = 0
 

详细描述

Cold authoritative cross-domain links; handles are resolved on every system step.

The owning gameplay entity creates and clears this component. Physics owns the linked body; target-first destruction resolves as StaleHandle. sceneEntity is optional and must be rebuilt after restore. Runtime snapshots do not persist process-local handles.

在文件 ClimbingECS.h 第 58 行定义.

类成员变量说明

◆ animationBindingGeneration

std::uint64_t eve::climbing::ClimbingLinks::animationBindingGeneration = 0

在文件 ClimbingECS.h 第 62 行定义.

◆ animationBindingId

std::string eve::climbing::ClimbingLinks::animationBindingId

在文件 ClimbingECS.h 第 61 行定义.

◆ physicsBody

physics::PhysicsLink eve::climbing::ClimbingLinks::physicsBody

在文件 ClimbingECS.h 第 59 行定义.

◆ sceneEntity

ecs::EntityHandle eve::climbing::ClimbingLinks::sceneEntity {}

在文件 ClimbingECS.h 第 60 行定义.


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