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eve::effects::EffectDefinition结构体 参考

Immutable-by-convention template used to create effect instances. 更多...

#include <EffectTypes.h>

Public 成员函数

eve::Result< void > validate () const
 Validates definition fields without changing any state.
 

Public 属性

std::string id
 
std::string stackKey
 
int priority = 0
 
double duration = 0.0
 
double period = 0.0
 Period in seconds for domain executor settlement; zero disables periodic ticks.
 
double magnitude = 0.0
 
std::uint32_t stackCount = 1
 
EffectPolicy policy
 
EffectPayload payload
 
std::vector< std::string > tags
 

详细描述

Immutable-by-convention template used to create effect instances.

The container copies the definition data it needs at apply time. It never retains the caller's reference, so a definition may be stack-owned or reloaded after the call. The payload is descriptive data only; applying a definition does not mutate gameplay attributes.

在文件 EffectTypes.h 第 100 行定义.

成员函数说明

◆ validate()

eve::Result< void > eve::effects::EffectDefinition::validate ( ) const

类成员变量说明

◆ duration

double eve::effects::EffectDefinition::duration = 0.0

◆ id

◆ magnitude

double eve::effects::EffectDefinition::magnitude = 0.0

◆ payload

EffectPayload eve::effects::EffectDefinition::payload

在文件 EffectTypes.h 第 110 行定义.

被这些函数引用 eve::card::CardEffectAdapter::apply() , 以及 eve::rts::RTSEffectAdapter::apply().

◆ period

double eve::effects::EffectDefinition::period = 0.0

Period in seconds for domain executor settlement; zero disables periodic ticks.

在文件 EffectTypes.h 第 106 行定义.

被这些函数引用 eve::card::CardEffectAdapter::apply(), eve::rts::RTSEffectAdapter::apply(), eve::vehicle::VehicleEffectAdapter::apply(), eve::weapon::WeaponEffectAdapter::apply() , 以及 validate().

◆ policy

◆ priority

int eve::effects::EffectDefinition::priority = 0

在文件 EffectTypes.h 第 103 行定义.

◆ stackCount

std::uint32_t eve::effects::EffectDefinition::stackCount = 1

在文件 EffectTypes.h 第 108 行定义.

被这些函数引用 validate().

◆ stackKey

std::string eve::effects::EffectDefinition::stackKey

◆ tags

std::vector<std::string> eve::effects::EffectDefinition::tags

该结构体的文档由以下文件生成: