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eve::fluids::SurfaceDropletRenderInstance结构体 参考

World-space oriented cap instance consumed by droplet instancing shaders. 更多...

#include <SurfaceFluidRenderData.h>

Public 属性

uint64_t id = 0
 
glm::vec3 position {0.f}
 
glm::vec3 normal {0.f, 1.f, 0.f}
 
glm::vec3 majorAxis {1.f, 0.f, 0.f}
 
glm::vec3 minorAxis {0.f, 0.f, 1.f}
 
glm::vec3 velocity {0.f}
 
float capHeight = 0.f
 
float wetness = 0.f
 

详细描述

World-space oriented cap instance consumed by droplet instancing shaders.

在文件 SurfaceFluidRenderData.h 第 34 行定义.

类成员变量说明

◆ capHeight

float eve::fluids::SurfaceDropletRenderInstance::capHeight = 0.f

◆ id

uint64_t eve::fluids::SurfaceDropletRenderInstance::id = 0

在文件 SurfaceFluidRenderData.h 第 35 行定义.

被这些函数引用 eve::fluids::SurfaceFluidRenderData::update().

◆ majorAxis

glm::vec3 eve::fluids::SurfaceDropletRenderInstance::majorAxis {1.f, 0.f, 0.f}

◆ minorAxis

glm::vec3 eve::fluids::SurfaceDropletRenderInstance::minorAxis {0.f, 0.f, 1.f}

◆ normal

glm::vec3 eve::fluids::SurfaceDropletRenderInstance::normal {0.f, 1.f, 0.f}

◆ position

glm::vec3 eve::fluids::SurfaceDropletRenderInstance::position {0.f}

◆ velocity

glm::vec3 eve::fluids::SurfaceDropletRenderInstance::velocity {0.f}

在文件 SurfaceFluidRenderData.h 第 40 行定义.

被这些函数引用 eve::fluids::SurfaceFluidRenderData::update().

◆ wetness

float eve::fluids::SurfaceDropletRenderInstance::wetness = 0.f

在文件 SurfaceFluidRenderData.h 第 42 行定义.

被这些函数引用 eve::fluids::SurfaceFluidRenderData::update().


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