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World-space oriented cap instance consumed by droplet instancing shaders. 更多...
#include <SurfaceFluidRenderData.h>
Public 属性 | |
| uint64_t | id = 0 |
| glm::vec3 | position {0.f} |
| glm::vec3 | normal {0.f, 1.f, 0.f} |
| glm::vec3 | majorAxis {1.f, 0.f, 0.f} |
| glm::vec3 | minorAxis {0.f, 0.f, 1.f} |
| glm::vec3 | velocity {0.f} |
| float | capHeight = 0.f |
| float | wetness = 0.f |
详细描述
World-space oriented cap instance consumed by droplet instancing shaders.
在文件 SurfaceFluidRenderData.h 第 34 行定义.
类成员变量说明
◆ capHeight
| float eve::fluids::SurfaceDropletRenderInstance::capHeight = 0.f |
◆ id
| uint64_t eve::fluids::SurfaceDropletRenderInstance::id = 0 |
在文件 SurfaceFluidRenderData.h 第 35 行定义.
◆ majorAxis
◆ minorAxis
◆ normal
◆ position
| glm::vec3 eve::fluids::SurfaceDropletRenderInstance::position {0.f} |
◆ velocity
| glm::vec3 eve::fluids::SurfaceDropletRenderInstance::velocity {0.f} |
在文件 SurfaceFluidRenderData.h 第 40 行定义.
◆ wetness
| float eve::fluids::SurfaceDropletRenderInstance::wetness = 0.f |
在文件 SurfaceFluidRenderData.h 第 42 行定义.
该结构体的文档由以下文件生成:
- src/modules/fluids/SurfaceFluidRenderData.h