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eve::fluids::VolumeFluidContact结构体 参考

Owned contact event; opposite impulse can be applied to the caller's rigid body. 更多...

#include <VolumeFluid.h>

Public 属性

unsigned colliderLabel = 0
 
glm::vec3 point {0.f}
 
glm::vec3 normal {0.f}
 
glm::vec3 impulse {0.f}
 
unsigned particleIndex = 0
 Current dense particle index; stale after any particle mutation.
 
unsigned actorGroup = 0
 Stable actor group copied from the contacting particle.
 
float distance = 0.f
 Signed pre-projection surface separation in meters.
 

详细描述

Owned contact event; opposite impulse can be applied to the caller's rigid body.

在文件 VolumeFluid.h 第 255 行定义.

类成员变量说明

◆ actorGroup

unsigned eve::fluids::VolumeFluidContact::actorGroup = 0

Stable actor group copied from the contacting particle.

在文件 VolumeFluid.h 第 261 行定义.

◆ colliderLabel

unsigned eve::fluids::VolumeFluidContact::colliderLabel = 0

在文件 VolumeFluid.h 第 256 行定义.

◆ distance

float eve::fluids::VolumeFluidContact::distance = 0.f

Signed pre-projection surface separation in meters.

在文件 VolumeFluid.h 第 263 行定义.

◆ impulse

glm::vec3 eve::fluids::VolumeFluidContact::impulse {0.f}

在文件 VolumeFluid.h 第 257 行定义.

◆ normal

glm::vec3 eve::fluids::VolumeFluidContact::normal {0.f}

在文件 VolumeFluid.h 第 257 行定义.

◆ particleIndex

unsigned eve::fluids::VolumeFluidContact::particleIndex = 0

Current dense particle index; stale after any particle mutation.

在文件 VolumeFluid.h 第 259 行定义.

◆ point

glm::vec3 eve::fluids::VolumeFluidContact::point {0.f}

在文件 VolumeFluid.h 第 257 行定义.


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