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Owned contact event; opposite impulse can be applied to the caller's rigid body. 更多...
#include <VolumeFluid.h>
Public 属性 | |
| unsigned | colliderLabel = 0 |
| glm::vec3 | point {0.f} |
| glm::vec3 | normal {0.f} |
| glm::vec3 | impulse {0.f} |
| unsigned | particleIndex = 0 |
| Current dense particle index; stale after any particle mutation. | |
| unsigned | actorGroup = 0 |
| Stable actor group copied from the contacting particle. | |
| float | distance = 0.f |
| Signed pre-projection surface separation in meters. | |
详细描述
Owned contact event; opposite impulse can be applied to the caller's rigid body.
在文件 VolumeFluid.h 第 255 行定义.
类成员变量说明
◆ actorGroup
| unsigned eve::fluids::VolumeFluidContact::actorGroup = 0 |
Stable actor group copied from the contacting particle.
在文件 VolumeFluid.h 第 261 行定义.
◆ colliderLabel
| unsigned eve::fluids::VolumeFluidContact::colliderLabel = 0 |
在文件 VolumeFluid.h 第 256 行定义.
◆ distance
| float eve::fluids::VolumeFluidContact::distance = 0.f |
Signed pre-projection surface separation in meters.
在文件 VolumeFluid.h 第 263 行定义.
◆ impulse
| glm::vec3 eve::fluids::VolumeFluidContact::impulse {0.f} |
在文件 VolumeFluid.h 第 257 行定义.
◆ normal
| glm::vec3 eve::fluids::VolumeFluidContact::normal {0.f} |
在文件 VolumeFluid.h 第 257 行定义.
◆ particleIndex
| unsigned eve::fluids::VolumeFluidContact::particleIndex = 0 |
Current dense particle index; stale after any particle mutation.
在文件 VolumeFluid.h 第 259 行定义.
◆ point
| glm::vec3 eve::fluids::VolumeFluidContact::point {0.f} |
在文件 VolumeFluid.h 第 257 行定义.
该结构体的文档由以下文件生成:
- src/modules/fluids/VolumeFluid.h