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eve::fluids::VolumeFluidParticle结构体 参考

Owning particle value with world position and velocity in SI units. 更多...

#include <VolumeFluid.h>

Public 属性

glm::vec3 position {0.f}
 
glm::vec3 velocity {0.f}
 
glm::vec3 angularVelocity {0.f}
 World angular velocity in radians/second; integrated for granular particles.
 
glm::vec3 radii {0.f}
 Principal collision/query radii in meters; all zero resolves to spacing/2 on emission.
 
glm::vec4 orientation {0.f, 0.f, 0.f, 1.f}
 Unit particle-shape orientation in XYZW order.
 
VolumeFluidMaterial material
 Owned material parameters.
 
glm::vec4 color {0.1f, 0.5f, 0.9f, 1.f}
 Linear RGBA color and four diffusing application channels.
 
glm::vec4 data {0.f}
 
float life = 0.f
 Remaining lifetime in seconds; zero means unlimited.
 
unsigned collisionFilter = 0xffff0001u
 Query collision filter: low 16 bits category, high 16 bits mask.
 
unsigned actorGroup = 0
 Fluid3D-compatible actor group in [0, 0x00ffffff]; equal groups use selfCollide instead of filters.
 
bool selfCollide = true
 Allows interaction with particles in the same actor group.
 

详细描述

Owning particle value with world position and velocity in SI units.

在文件 VolumeFluid.h 第 96 行定义.

类成员变量说明

◆ actorGroup

unsigned eve::fluids::VolumeFluidParticle::actorGroup = 0

Fluid3D-compatible actor group in [0, 0x00ffffff]; equal groups use selfCollide instead of filters.

在文件 VolumeFluid.h 第 114 行定义.

被这些函数引用 eve::fluids::VolumeFluidEmitter::advance(), eve::fluids::VolumeFluidEmitter::advanceBurst(), eve::fluids::VolumeFluidJetEmitter::advanceMoving(), eve::fluids::VolumeFluidEmitter::emitParticle() , 以及 eve::fluids::emitVolumeFluidBurst().

◆ angularVelocity

glm::vec3 eve::fluids::VolumeFluidParticle::angularVelocity {0.f}

World angular velocity in radians/second; integrated for granular particles.

在文件 VolumeFluid.h 第 100 行定义.

◆ collisionFilter

unsigned eve::fluids::VolumeFluidParticle::collisionFilter = 0xffff0001u

Query collision filter: low 16 bits category, high 16 bits mask.

在文件 VolumeFluid.h 第 112 行定义.

被这些函数引用 eve::fluids::VolumeFluid::updateActorMaterial().

◆ color

glm::vec4 eve::fluids::VolumeFluidParticle::color {0.1f, 0.5f, 0.9f, 1.f}

Linear RGBA color and four diffusing application channels.

在文件 VolumeFluid.h 第 108 行定义.

被这些函数引用 eve::fluids::exposeVolumeFluidFactory().

◆ data

glm::vec4 eve::fluids::VolumeFluidParticle::data {0.f}

◆ life

float eve::fluids::VolumeFluidParticle::life = 0.f

Remaining lifetime in seconds; zero means unlimited.

在文件 VolumeFluid.h 第 110 行定义.

◆ material

VolumeFluidMaterial eve::fluids::VolumeFluidParticle::material

◆ orientation

glm::vec4 eve::fluids::VolumeFluidParticle::orientation {0.f, 0.f, 0.f, 1.f}

Unit particle-shape orientation in XYZW order.

在文件 VolumeFluid.h 第 104 行定义.

被这些函数引用 eve::fluids::VolumeFluidJetEmitter::advanceMoving().

◆ position

glm::vec3 eve::fluids::VolumeFluidParticle::position {0.f}

在文件 VolumeFluid.h 第 97 行定义.

◆ radii

glm::vec3 eve::fluids::VolumeFluidParticle::radii {0.f}

Principal collision/query radii in meters; all zero resolves to spacing/2 on emission.

在文件 VolumeFluid.h 第 102 行定义.

被这些函数引用 eve::fluids::VolumeFluid::updateActorMaterial().

◆ selfCollide

bool eve::fluids::VolumeFluidParticle::selfCollide = true

Allows interaction with particles in the same actor group.

在文件 VolumeFluid.h 第 116 行定义.

被这些函数引用 eve::fluids::VolumeFluid::updateActorMaterial().

◆ velocity

glm::vec3 eve::fluids::VolumeFluidParticle::velocity {0.f}

在文件 VolumeFluid.h 第 98 行定义.


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