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Owning Fluid3DGranularEmitterBlueprint values used to prepare a native 3D emitter. 更多...
#include <VolumeFluidEmitter.h>
Public 属性 | |
| unsigned | capacity = 1000 |
| float | resolution = 1.f |
| float | restDensity = 1000.f |
| float | randomness = 0.f |
| Fluid3D radius-reduction percentage; runtime accepts the meaningful [0,100] range. | |
详细描述
Owning Fluid3DGranularEmitterBlueprint values used to prepare a native 3D emitter.
在文件 VolumeFluidEmitter.h 第 35 行定义.
类成员变量说明
◆ capacity
| unsigned eve::fluids::VolumeGranularEmitterBlueprint3D::capacity = 1000 |
在文件 VolumeFluidEmitter.h 第 36 行定义.
被这些函数引用 eve::fluids::prepareVolumeGranularEmitterBlueprint3D().
◆ randomness
| float eve::fluids::VolumeGranularEmitterBlueprint3D::randomness = 0.f |
Fluid3D radius-reduction percentage; runtime accepts the meaningful [0,100] range.
在文件 VolumeFluidEmitter.h 第 39 行定义.
被这些函数引用 eve::fluids::prepareVolumeGranularEmitterBlueprint3D().
◆ resolution
| float eve::fluids::VolumeGranularEmitterBlueprint3D::resolution = 1.f |
在文件 VolumeFluidEmitter.h 第 37 行定义.
被这些函数引用 eve::fluids::prepareVolumeGranularEmitterBlueprint3D().
◆ restDensity
| float eve::fluids::VolumeGranularEmitterBlueprint3D::restDensity = 1000.f |
在文件 VolumeFluidEmitter.h 第 37 行定义.
被这些函数引用 eve::fluids::prepareVolumeGranularEmitterBlueprint3D().
该结构体的文档由以下文件生成:
- src/modules/fluids/VolumeFluidEmitter.h