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eve::graphics::GpuResidentInstanceBucket结构体 参考

One contiguous mesh/material bucket in a sorted resident instance buffer. 更多...

#include <GpuDrivenTypes.h>

Public 属性

uint32_t firstInstance = 0
 
uint32_t instanceCount = 0
 
uint32_t meshId = kInvalidGpuDrivenSlot
 
uint32_t materialId = kInvalidGpuDrivenSlot
 

详细描述

One contiguous mesh/material bucket in a sorted resident instance buffer.

在文件 GpuDrivenTypes.h 第 28 行定义.

类成员变量说明

◆ firstInstance

uint32_t eve::graphics::GpuResidentInstanceBucket::firstInstance = 0

在文件 GpuDrivenTypes.h 第 29 行定义.

◆ instanceCount

uint32_t eve::graphics::GpuResidentInstanceBucket::instanceCount = 0

◆ materialId

uint32_t eve::graphics::GpuResidentInstanceBucket::materialId = kInvalidGpuDrivenSlot

在文件 GpuDrivenTypes.h 第 32 行定义.

◆ meshId

uint32_t eve::graphics::GpuResidentInstanceBucket::meshId = kInvalidGpuDrivenSlot

在文件 GpuDrivenTypes.h 第 31 行定义.

被这些函数引用 eve::graphics::vulkan::Graphics::gpuDrivenSubmitResident().


该结构体的文档由以下文件生成: