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Backend-owned layout facts for a mesh uploaded through Graphics. 更多...
#include <Graphics.h>
Public 属性 | |
| std::uint32_t | vertexCount = 0 |
| std::uint32_t | indexCount = 0 |
| std::uint32_t | vertexStride = 0 |
| std::uint32_t | indexElementSize = 0 |
详细描述
Backend-owned layout facts for a mesh uploaded through Graphics.
Implementations return this only for a live mesh owned by that backend. The descriptor is deliberately small so consumers can verify upload parity without depending on Vulkan or WebGPU headers.
在文件 Graphics.h 第 86 行定义.
类成员变量说明
◆ indexCount
| std::uint32_t eve::graphics::MeshBackendDescriptor::indexCount = 0 |
在文件 Graphics.h 第 88 行定义.
◆ indexElementSize
| std::uint32_t eve::graphics::MeshBackendDescriptor::indexElementSize = 0 |
在文件 Graphics.h 第 90 行定义.
◆ vertexCount
| std::uint32_t eve::graphics::MeshBackendDescriptor::vertexCount = 0 |
在文件 Graphics.h 第 87 行定义.
被这些函数引用 eve::graphics::vulkan::Graphics::describeMesh() , 以及 eve::graphics::webgpu::Graphics::describeMesh().
◆ vertexStride
| std::uint32_t eve::graphics::MeshBackendDescriptor::vertexStride = 0 |
在文件 Graphics.h 第 89 行定义.
该结构体的文档由以下文件生成:
- src/modules/graphics/Graphics.h