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eve::graphics::MeshBackendDescriptor结构体 参考

Backend-owned layout facts for a mesh uploaded through Graphics. 更多...

#include <Graphics.h>

Public 属性

std::uint32_t vertexCount = 0
 
std::uint32_t indexCount = 0
 
std::uint32_t vertexStride = 0
 
std::uint32_t indexElementSize = 0
 

详细描述

Backend-owned layout facts for a mesh uploaded through Graphics.

Implementations return this only for a live mesh owned by that backend. The descriptor is deliberately small so consumers can verify upload parity without depending on Vulkan or WebGPU headers.

在文件 Graphics.h 第 86 行定义.

类成员变量说明

◆ indexCount

std::uint32_t eve::graphics::MeshBackendDescriptor::indexCount = 0

在文件 Graphics.h 第 88 行定义.

◆ indexElementSize

std::uint32_t eve::graphics::MeshBackendDescriptor::indexElementSize = 0

在文件 Graphics.h 第 90 行定义.

◆ vertexCount

std::uint32_t eve::graphics::MeshBackendDescriptor::vertexCount = 0

◆ vertexStride

std::uint32_t eve::graphics::MeshBackendDescriptor::vertexStride = 0

在文件 Graphics.h 第 89 行定义.


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