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TVE global-alpha controls applied after optional detail alpha blending. When enabled, masked clipping uses the Extras alpha channel and mesh variation. 更多...
#include <PbrSurface.h>
Public 属性 | |
| Texture * | noise = nullptr |
| float | global = 0 |
| float | variation = 0 |
| float | glancing = 0 |
| float | camera = 1 |
| float | constant = 0 |
| float | cameraFadeMin = 0 |
| float | cameraFadeMax = 100 |
| float | noiseTiling = 1 |
| bool | detailFade = false |
| bool | enabled = false |
详细描述
TVE global-alpha controls applied after optional detail alpha blending. When enabled, masked clipping uses the Extras alpha channel and mesh variation.
在文件 PbrSurface.h 第 193 行定义.
类成员变量说明
◆ camera
| float eve::graphics::PbrVegetationAlpha::camera = 1 |
在文件 PbrSurface.h 第 196 行定义.
◆ cameraFadeMax
| float eve::graphics::PbrVegetationAlpha::cameraFadeMax = 100 |
在文件 PbrSurface.h 第 197 行定义.
◆ cameraFadeMin
| float eve::graphics::PbrVegetationAlpha::cameraFadeMin = 0 |
在文件 PbrSurface.h 第 197 行定义.
◆ constant
| float eve::graphics::PbrVegetationAlpha::constant = 0 |
在文件 PbrSurface.h 第 196 行定义.
◆ detailFade
| bool eve::graphics::PbrVegetationAlpha::detailFade = false |
在文件 PbrSurface.h 第 198 行定义.
◆ enabled
| bool eve::graphics::PbrVegetationAlpha::enabled = false |
在文件 PbrSurface.h 第 199 行定义.
◆ glancing
| float eve::graphics::PbrVegetationAlpha::glancing = 0 |
在文件 PbrSurface.h 第 196 行定义.
◆ global
| float eve::graphics::PbrVegetationAlpha::global = 0 |
在文件 PbrSurface.h 第 195 行定义.
◆ noise
| Texture* eve::graphics::PbrVegetationAlpha::noise = nullptr |
◆ noiseTiling
| float eve::graphics::PbrVegetationAlpha::noiseTiling = 1 |
在文件 PbrSurface.h 第 197 行定义.
◆ variation
| float eve::graphics::PbrVegetationAlpha::variation = 0 |
在文件 PbrSurface.h 第 195 行定义.
该结构体的文档由以下文件生成:
- src/modules/graphics/PbrSurface.h