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eve::graphics::TvePackedVertex结构体 参考

Immediate adapter input for TVE 12.x packed mesh streams, before UV truncation. This is an owning CPU value, not a persistent native file format. UV0 and UV1 must retain all four source components; Unity UV4 is texcoord3 here. 更多...

#include <VegetationPacking.h>

Public 属性

glm::vec3 position {0.f}
 
glm::vec3 normal {0.f, 1.f, 0.f}
 
glm::vec4 color {0.f, 1.f, 0.f, 0.f}
 
glm::vec4 texcoord0 {0.f}
 
glm::vec4 texcoord1 {0.f}
 
glm::vec4 texcoord3 {0.f}
 

详细描述

Immediate adapter input for TVE 12.x packed mesh streams, before UV truncation. This is an owning CPU value, not a persistent native file format. UV0 and UV1 must retain all four source components; Unity UV4 is texcoord3 here.

在文件 VegetationPacking.h 第 15 行定义.

类成员变量说明

◆ color

glm::vec4 eve::graphics::TvePackedVertex::color {0.f, 1.f, 0.f, 0.f}

在文件 VegetationPacking.h 第 17 行定义.

◆ normal

glm::vec3 eve::graphics::TvePackedVertex::normal {0.f, 1.f, 0.f}

在文件 VegetationPacking.h 第 16 行定义.

◆ position

glm::vec3 eve::graphics::TvePackedVertex::position {0.f}

在文件 VegetationPacking.h 第 16 行定义.

◆ texcoord0

glm::vec4 eve::graphics::TvePackedVertex::texcoord0 {0.f}

在文件 VegetationPacking.h 第 18 行定义.

◆ texcoord1

glm::vec4 eve::graphics::TvePackedVertex::texcoord1 {0.f}

在文件 VegetationPacking.h 第 18 行定义.

◆ texcoord3

glm::vec4 eve::graphics::TvePackedVertex::texcoord3 {0.f}

在文件 VegetationPacking.h 第 18 行定义.


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