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Immediate adapter input for TVE 12.x packed mesh streams, before UV truncation. This is an owning CPU value, not a persistent native file format. UV0 and UV1 must retain all four source components; Unity UV4 is texcoord3 here. 更多...
#include <VegetationPacking.h>
Public 属性 | |
| glm::vec3 | position {0.f} |
| glm::vec3 | normal {0.f, 1.f, 0.f} |
| glm::vec4 | color {0.f, 1.f, 0.f, 0.f} |
| glm::vec4 | texcoord0 {0.f} |
| glm::vec4 | texcoord1 {0.f} |
| glm::vec4 | texcoord3 {0.f} |
详细描述
Immediate adapter input for TVE 12.x packed mesh streams, before UV truncation. This is an owning CPU value, not a persistent native file format. UV0 and UV1 must retain all four source components; Unity UV4 is texcoord3 here.
在文件 VegetationPacking.h 第 15 行定义.
类成员变量说明
◆ color
在文件 VegetationPacking.h 第 17 行定义.
◆ normal
在文件 VegetationPacking.h 第 16 行定义.
◆ position
| glm::vec3 eve::graphics::TvePackedVertex::position {0.f} |
在文件 VegetationPacking.h 第 16 行定义.
◆ texcoord0
| glm::vec4 eve::graphics::TvePackedVertex::texcoord0 {0.f} |
在文件 VegetationPacking.h 第 18 行定义.
◆ texcoord1
| glm::vec4 eve::graphics::TvePackedVertex::texcoord1 {0.f} |
在文件 VegetationPacking.h 第 18 行定义.
◆ texcoord3
| glm::vec4 eve::graphics::TvePackedVertex::texcoord3 {0.f} |
在文件 VegetationPacking.h 第 18 行定义.
该结构体的文档由以下文件生成:
- src/modules/graphics/VegetationPacking.h