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Explicit source PW_GeneralWind inputs in object/world coordinates. 更多...
#include <VegetationWind.h>
Public 属性 | |
| glm::vec3 | position {0} |
| glm::vec3 | worldOffset {0} |
| glm::vec3 | cameraPosition {0} |
| glm::mat3 | objectToWorld {1} |
| glm::vec2 | widthHeight {1} |
| glm::vec3 | flex {0.8F, 1.15F, 0.1F} |
| glm::vec3 | frequency {0.25F, 0.5F, 1.3F} |
| float | maximumDistance = 100 |
| float | sinTimeQuarter = 0 |
| Inject Unity-equivalent sin(time/4) and sin(time) values. | |
| float | sinTimeFull = 0 |
| bool | enabled = true |
| bool | billboard = false |
| bool | alphaTest = true |
详细描述
Explicit source PW_GeneralWind inputs in object/world coordinates.
在文件 VegetationWind.h 第 63 行定义.
类成员变量说明
◆ alphaTest
| bool eve::graphics::VegetationWindInput::alphaTest = true |
在文件 VegetationWind.h 第 71 行定义.
◆ billboard
| bool eve::graphics::VegetationWindInput::billboard = false |
在文件 VegetationWind.h 第 71 行定义.
◆ cameraPosition
| glm::vec3 eve::graphics::VegetationWindInput::cameraPosition {0} |
在文件 VegetationWind.h 第 64 行定义.
◆ enabled
| bool eve::graphics::VegetationWindInput::enabled = true |
在文件 VegetationWind.h 第 71 行定义.
◆ flex
| glm::vec3 eve::graphics::VegetationWindInput::flex {0.8F, 1.15F, 0.1F} |
在文件 VegetationWind.h 第 67 行定义.
◆ frequency
| glm::vec3 eve::graphics::VegetationWindInput::frequency {0.25F, 0.5F, 1.3F} |
在文件 VegetationWind.h 第 67 行定义.
◆ maximumDistance
| float eve::graphics::VegetationWindInput::maximumDistance = 100 |
在文件 VegetationWind.h 第 68 行定义.
◆ objectToWorld
| glm::mat3 eve::graphics::VegetationWindInput::objectToWorld {1} |
在文件 VegetationWind.h 第 65 行定义.
◆ position
| glm::vec3 eve::graphics::VegetationWindInput::position {0} |
在文件 VegetationWind.h 第 64 行定义.
◆ sinTimeFull
| float eve::graphics::VegetationWindInput::sinTimeFull = 0 |
在文件 VegetationWind.h 第 70 行定义.
◆ sinTimeQuarter
| float eve::graphics::VegetationWindInput::sinTimeQuarter = 0 |
Inject Unity-equivalent sin(time/4) and sin(time) values.
在文件 VegetationWind.h 第 70 行定义.
◆ widthHeight
| glm::vec2 eve::graphics::VegetationWindInput::widthHeight {1} |
在文件 VegetationWind.h 第 66 行定义.
◆ worldOffset
| glm::vec3 eve::graphics::VegetationWindInput::worldOffset {0} |
在文件 VegetationWind.h 第 64 行定义.
该结构体的文档由以下文件生成:
- src/modules/graphics/VegetationWind.h