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eve::graphics::VegetationWindState结构体 参考

Caller-owned wind globals; no hidden clock, singleton or retained scene link. 更多...

#include <VegetationWind.h>

Public 属性

glm::vec3 direction {0}
 
float strength = 0
 
float phase = 0
 Phase currently published to shaders.
 
float updatePhase = 0
 WindManager's private update accumulator; InstantWindApply deliberately preserves it.
 

详细描述

Caller-owned wind globals; no hidden clock, singleton or retained scene link.

在文件 VegetationWind.h 第 7 行定义.

类成员变量说明

◆ direction

glm::vec3 eve::graphics::VegetationWindState::direction {0}

在文件 VegetationWind.h 第 8 行定义.

◆ phase

float eve::graphics::VegetationWindState::phase = 0

Phase currently published to shaders.

在文件 VegetationWind.h 第 11 行定义.

被这些函数引用 eve::graphics::exposeGrassWindBindings().

◆ strength

float eve::graphics::VegetationWindState::strength = 0

在文件 VegetationWind.h 第 9 行定义.

被这些函数引用 eve::graphics::exposeGrassWindBindings().

◆ updatePhase

float eve::graphics::VegetationWindState::updatePhase = 0

WindManager's private update accumulator; InstantWindApply deliberately preserves it.

在文件 VegetationWind.h 第 13 行定义.

被这些函数引用 eve::graphics::exposeGrassWindBindings().


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