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Caller-owned surface post-processing values restored above water. 更多...
#include <WaterUnderwaterEffects.h>
Public 属性 | |
| float | exposureEv = 0.0F |
| glm::vec3 | color {1.0F} |
| float | vignette = 0.0F |
| float | vignetteSmoothness = 0.2F |
| float | lensDistortion = 0.0F |
| float | lensScale = 1.0F |
| glm::vec3 | lift {0.0F} |
| glm::vec3 | inverseGamma {1.0F} |
| glm::vec3 | gain {1.0F} |
详细描述
Caller-owned surface post-processing values restored above water.
在文件 WaterUnderwaterEffects.h 第 163 行定义.
类成员变量说明
◆ color
| glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::color {1.0F} |
在文件 WaterUnderwaterEffects.h 第 165 行定义.
◆ exposureEv
| float eve::graphics::WaterSurfacePostFxSnapshot::exposureEv = 0.0F |
◆ gain
| glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::gain {1.0F} |
在文件 WaterUnderwaterEffects.h 第 172 行定义.
◆ inverseGamma
| glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::inverseGamma {1.0F} |
在文件 WaterUnderwaterEffects.h 第 171 行定义.
◆ lensDistortion
| float eve::graphics::WaterSurfacePostFxSnapshot::lensDistortion = 0.0F |
◆ lensScale
| float eve::graphics::WaterSurfacePostFxSnapshot::lensScale = 1.0F |
◆ lift
| glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::lift {0.0F} |
在文件 WaterUnderwaterEffects.h 第 170 行定义.
◆ vignette
| float eve::graphics::WaterSurfacePostFxSnapshot::vignette = 0.0F |
◆ vignetteSmoothness
| float eve::graphics::WaterSurfacePostFxSnapshot::vignetteSmoothness = 0.2F |
该结构体的文档由以下文件生成:
- src/modules/graphics/WaterUnderwaterEffects.h