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eve::graphics::WaterSurfacePostFxSnapshot结构体 参考

Caller-owned surface post-processing values restored above water. 更多...

#include <WaterUnderwaterEffects.h>

Public 属性

float exposureEv = 0.0F
 
glm::vec3 color {1.0F}
 
float vignette = 0.0F
 
float vignetteSmoothness = 0.2F
 
float lensDistortion = 0.0F
 
float lensScale = 1.0F
 
glm::vec3 lift {0.0F}
 
glm::vec3 inverseGamma {1.0F}
 
glm::vec3 gain {1.0F}
 

详细描述

Caller-owned surface post-processing values restored above water.

在文件 WaterUnderwaterEffects.h 第 163 行定义.

类成员变量说明

◆ color

glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::color {1.0F}

在文件 WaterUnderwaterEffects.h 第 165 行定义.

被这些函数引用 eve::graphics::applyWaterUnderwaterPostFx().

◆ exposureEv

float eve::graphics::WaterSurfacePostFxSnapshot::exposureEv = 0.0F

◆ gain

glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::gain {1.0F}

在文件 WaterUnderwaterEffects.h 第 172 行定义.

被这些函数引用 eve::graphics::applyWaterUnderwaterPostFx().

◆ inverseGamma

glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::inverseGamma {1.0F}

在文件 WaterUnderwaterEffects.h 第 171 行定义.

被这些函数引用 eve::graphics::applyWaterUnderwaterPostFx().

◆ lensDistortion

float eve::graphics::WaterSurfacePostFxSnapshot::lensDistortion = 0.0F

◆ lensScale

float eve::graphics::WaterSurfacePostFxSnapshot::lensScale = 1.0F

◆ lift

glm::vec3 eve::graphics::WaterSurfacePostFxSnapshot::lift {0.0F}

在文件 WaterUnderwaterEffects.h 第 170 行定义.

被这些函数引用 eve::graphics::applyWaterUnderwaterPostFx().

◆ vignette

float eve::graphics::WaterSurfacePostFxSnapshot::vignette = 0.0F

◆ vignetteSmoothness

float eve::graphics::WaterSurfacePostFxSnapshot::vignetteSmoothness = 0.2F

该结构体的文档由以下文件生成: