载入中...
搜索中...
未找到
eve::graphics::WaterUnderwaterInput结构体 参考

Immutable per-frame water, camera and lighting snapshot. 更多...

#include <WaterUnderwaterEffects.h>

Public 属性

float cameraY = 0.0F
 
float seaLevel = 50.0F
 
float timeOfDay = 0.5F
 
glm::vec3 mainLightColor {1.0F}
 
bool hasMainLight = true
 
int causticTicks = 0
 

详细描述

Immutable per-frame water, camera and lighting snapshot.

在文件 WaterUnderwaterEffects.h 第 88 行定义.

类成员变量说明

◆ cameraY

float eve::graphics::WaterUnderwaterInput::cameraY = 0.0F

◆ causticTicks

int eve::graphics::WaterUnderwaterInput::causticTicks = 0

◆ hasMainLight

bool eve::graphics::WaterUnderwaterInput::hasMainLight = true

◆ mainLightColor

glm::vec3 eve::graphics::WaterUnderwaterInput::mainLightColor {1.0F}

在文件 WaterUnderwaterEffects.h 第 92 行定义.

◆ seaLevel

float eve::graphics::WaterUnderwaterInput::seaLevel = 50.0F

◆ timeOfDay

float eve::graphics::WaterUnderwaterInput::timeOfDay = 0.5F

该结构体的文档由以下文件生成: