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Persistent caller-owned transition and caustic animation state. 更多...
#include <WaterUnderwaterEffects.h>
Public 属性 | |
| bool | initialized = false |
| bool | isUnderwater = false |
| int | causticFrame = 0 |
详细描述
Persistent caller-owned transition and caustic animation state.
在文件 WaterUnderwaterEffects.h 第 98 行定义.
类成员变量说明
◆ causticFrame
| int eve::graphics::WaterUnderwaterState::causticFrame = 0 |
◆ initialized
| bool eve::graphics::WaterUnderwaterState::initialized = false |
◆ isUnderwater
| bool eve::graphics::WaterUnderwaterState::isUnderwater = false |
该结构体的文档由以下文件生成:
- src/modules/graphics/WaterUnderwaterEffects.h