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eve::graphics::WaterUnderwaterState结构体 参考

Persistent caller-owned transition and caustic animation state. 更多...

#include <WaterUnderwaterEffects.h>

Public 属性

bool initialized = false
 
bool isUnderwater = false
 
int causticFrame = 0
 

详细描述

Persistent caller-owned transition and caustic animation state.

在文件 WaterUnderwaterEffects.h 第 98 行定义.

类成员变量说明

◆ causticFrame

int eve::graphics::WaterUnderwaterState::causticFrame = 0

◆ initialized

bool eve::graphics::WaterUnderwaterState::initialized = false

◆ isUnderwater

bool eve::graphics::WaterUnderwaterState::isUnderwater = false

该结构体的文档由以下文件生成: