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eve::graphics::grass::TerrainDetailOverwriteSettings结构体 参考

Runtime terrain-detail overrides kept distinct from foliage material settings. 更多...

#include <Grass.h>

Public 属性

float pcgDetailDistance = 75.f
 
float pcgFadeoutDistance = 20.f
 
int unityDetailDistance = 105
 
float unityDetailDensity = 1.f
 
int detailResolutionPerPatch = 16
 

详细描述

Runtime terrain-detail overrides kept distinct from foliage material settings.

在文件 Grass.h 第 55 行定义.

类成员变量说明

◆ detailResolutionPerPatch

int eve::graphics::grass::TerrainDetailOverwriteSettings::detailResolutionPerPatch = 16

在文件 Grass.h 第 60 行定义.

◆ pcgDetailDistance

float eve::graphics::grass::TerrainDetailOverwriteSettings::pcgDetailDistance = 75.f

在文件 Grass.h 第 56 行定义.

◆ pcgFadeoutDistance

float eve::graphics::grass::TerrainDetailOverwriteSettings::pcgFadeoutDistance = 20.f

在文件 Grass.h 第 57 行定义.

◆ unityDetailDensity

float eve::graphics::grass::TerrainDetailOverwriteSettings::unityDetailDensity = 1.f

在文件 Grass.h 第 59 行定义.

◆ unityDetailDistance

int eve::graphics::grass::TerrainDetailOverwriteSettings::unityDetailDistance = 105

在文件 Grass.h 第 58 行定义.


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