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Runtime terrain-detail overrides kept distinct from foliage material settings. 更多...
#include <Grass.h>
Public 属性 | |
| float | pcgDetailDistance = 75.f |
| float | pcgFadeoutDistance = 20.f |
| int | unityDetailDistance = 105 |
| float | unityDetailDensity = 1.f |
| int | detailResolutionPerPatch = 16 |
详细描述
Runtime terrain-detail overrides kept distinct from foliage material settings.
类成员变量说明
◆ detailResolutionPerPatch
| int eve::graphics::grass::TerrainDetailOverwriteSettings::detailResolutionPerPatch = 16 |
◆ pcgDetailDistance
| float eve::graphics::grass::TerrainDetailOverwriteSettings::pcgDetailDistance = 75.f |
◆ pcgFadeoutDistance
| float eve::graphics::grass::TerrainDetailOverwriteSettings::pcgFadeoutDistance = 20.f |
◆ unityDetailDensity
| float eve::graphics::grass::TerrainDetailOverwriteSettings::unityDetailDensity = 1.f |
◆ unityDetailDistance
| int eve::graphics::grass::TerrainDetailOverwriteSettings::unityDetailDistance = 105 |
该结构体的文档由以下文件生成:
- src/modules/graphics/Grass.h