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eve::graphics::vulkan::GpuDrivenCaps结构体 参考

Capabilities required for the GPU-driven path. All must be true for gpuDrivenAvailable(). Probing happens once at device creation. 更多...

#include <GpuDriven.h>

Public 成员函数

bool gpuDrivenAvailable () const
 
bool gpuDrivenCullAvailable () const
 Stage 2: GPU frustum/HZB cull + GPU-written indirect commands.
 

Public 属性

bool api12 = false
 
bool drawIndirectCount = false
 
bool multiDrawIndirect = false
 
bool descriptorIndexing = false
 
bool shaderSampledImageArrayDynamicIndexing = false
 
bool samplerArrayCapacity = false
 
bool computeShader = false
 

详细描述

Capabilities required for the GPU-driven path. All must be true for gpuDrivenAvailable(). Probing happens once at device creation.

在文件 GpuDriven.h30 行定义.

成员函数说明

◆ gpuDrivenAvailable()

◆ gpuDrivenCullAvailable()

bool eve::graphics::vulkan::GpuDrivenCaps::gpuDrivenCullAvailable ( ) const
inline

Stage 2: GPU frustum/HZB cull + GPU-written indirect commands.

在文件 GpuDriven.h54 行定义.

引用了 computeShader , 以及 gpuDrivenAvailable().

被这些函数引用 eve::graphics::vulkan::Graphics::gpuDrivenCullEnabled() , 以及 eve::graphics::vulkan::Graphics::gpuDrivenResolveWanted().

类成员变量说明

◆ api12

bool eve::graphics::vulkan::GpuDrivenCaps::api12 = false

在文件 GpuDriven.h31 行定义.

被这些函数引用 eve::graphics::vulkan::Graphics::initWithWindow().

◆ computeShader

bool eve::graphics::vulkan::GpuDrivenCaps::computeShader = false

在文件 GpuDriven.h37 行定义.

被这些函数引用 gpuDrivenCullAvailable() , 以及 eve::graphics::vulkan::Graphics::initWithWindow().

◆ descriptorIndexing

bool eve::graphics::vulkan::GpuDrivenCaps::descriptorIndexing = false

在文件 GpuDriven.h34 行定义.

被这些函数引用 eve::graphics::vulkan::Graphics::initWithWindow().

◆ drawIndirectCount

bool eve::graphics::vulkan::GpuDrivenCaps::drawIndirectCount = false

在文件 GpuDriven.h32 行定义.

被这些函数引用 eve::graphics::vulkan::Graphics::initWithWindow().

◆ multiDrawIndirect

bool eve::graphics::vulkan::GpuDrivenCaps::multiDrawIndirect = false

在文件 GpuDriven.h33 行定义.

被这些函数引用 eve::graphics::vulkan::Graphics::initWithWindow().

◆ samplerArrayCapacity

bool eve::graphics::vulkan::GpuDrivenCaps::samplerArrayCapacity = false

在文件 GpuDriven.h36 行定义.

被这些函数引用 gpuDrivenAvailable() , 以及 eve::graphics::vulkan::Graphics::initWithWindow().

◆ shaderSampledImageArrayDynamicIndexing

bool eve::graphics::vulkan::GpuDrivenCaps::shaderSampledImageArrayDynamicIndexing = false

在文件 GpuDriven.h35 行定义.

被这些函数引用 gpuDrivenAvailable() , 以及 eve::graphics::vulkan::Graphics::initWithWindow().


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