载入中...
搜索中...
未找到
eve::map::DualGridOptions结构体 参考

Dual-grid autotile (Oskar Stålberg style). 更多...

#include <DualGrid.h>

Public 属性

int filledGid = 0
 0 = any non-zero logic GID counts as filled; else only this GID.
 
int firstDisplayGid = 0
 GID of atlas local id 0 on the display tileset. 0 = use display->getTilesetFirstGid() (fallback 1).
 
bool applyHalfOffset = true
 Apply projection-correct half-step origin offset on the display layer.
 
bool hideLogic = true
 Hide the logic layer after resolve (logic stays for gameplay queries).
 
bool useDefaultFrameTable = true
 When true, use the default SpriteCook-style 4x4 atlas frame table. When false, GID = firstDisplayGid + mask (mask 0 → empty).
 

详细描述

Dual-grid autotile (Oskar Stålberg style).

Logic cells are painted on the world grid; display tiles sit on a second grid offset by half a step in the active projection, so each display cell samples exactly four logic cells (corners). That yields a 4-bit mask → 15 tiles (+ empty).

Works with Orthogonal / Isometric / Staggered / Hexagonal: the corner mask is computed in tile-index space; the display layer inherits orientation params and receives a projection-correct half-step origin offset.

Tiled does not provide this offset dual-grid workflow natively. Recommended authoring path: paint a binary logic tile layer in Tiled (or at runtime), then call resolveDualGrid() to fill a display TileLayer. Tiled's Terrain / Wang Corner Set is a related but different same-grid matching system.

在文件 DualGrid.h28 行定义.

类成员变量说明

◆ applyHalfOffset

bool eve::map::DualGridOptions::applyHalfOffset = true

Apply projection-correct half-step origin offset on the display layer.

在文件 DualGrid.h37 行定义.

被这些函数引用 eve::map::resolveDualGrid().

◆ filledGid

int eve::map::DualGridOptions::filledGid = 0

0 = any non-zero logic GID counts as filled; else only this GID.

在文件 DualGrid.h30 行定义.

被这些函数引用 eve::map::resolveDualGrid() , 以及 eve::map::Map::resolveDualGridFilled().

◆ firstDisplayGid

int eve::map::DualGridOptions::firstDisplayGid = 0

GID of atlas local id 0 on the display tileset. 0 = use display->getTilesetFirstGid() (fallback 1).

在文件 DualGrid.h35 行定义.

被这些函数引用 eve::map::resolveDualGrid().

◆ hideLogic

bool eve::map::DualGridOptions::hideLogic = true

Hide the logic layer after resolve (logic stays for gameplay queries).

在文件 DualGrid.h39 行定义.

被这些函数引用 eve::map::resolveDualGrid().

◆ useDefaultFrameTable

bool eve::map::DualGridOptions::useDefaultFrameTable = true

When true, use the default SpriteCook-style 4x4 atlas frame table. When false, GID = firstDisplayGid + mask (mask 0 → empty).

在文件 DualGrid.h44 行定义.

被这些函数引用 eve::map::resolveDualGrid().


该结构体的文档由以下文件生成: